It's actually an ingame screenshot. I did this in Unreal and it's basically a blue grid texture that is hooked up to the emission channel.
X1r0m
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This Game looks amazing. Laggy but amazing. I have a gtx 960 but this game still suffers from poor framerates. I would just put an option in the Main menu to simply decrease the Resolution so that people with slower pc's can play it. Overall I like the game but i have 1 complaint. You don't really have time to react to the falling blocks. Meaning that if you happen to stand on one it's game over. I would just make a block flash or vibrate for a second before falling. But other than that it feels and plays very well.
that looks great. But I imagine it takes a lot of time to make something like that. I do something different. I make only rough models right now and add the details later when I have finished everything. That way if I don't have enough time at the end some models don't have details but it doesn't matter as much.
No problem. I only need the model, I don't have any textures in the game. instead i just use flat coloures and materials. Here are the pictures:
http://imgur.com/a/my6NX http://imgur.com/a/xDLdb http://imgur.com/a/Fc8kk
Hey I already started development and only know I realised that I'm shit at modelling. I can design, program and make music but in order to make an actual good looking game I need some help.
This is my attempt at modelling a character:
And it took me only 3 days. The Animations don't look really good either. I'm calling the game Parallel World. It's a 2D puzzle platformer where you can use mirrors to switch between the normal world and a mirrored world. Somewhat similar to The Legend of Zelda Skyward Sword's timeshift stones.