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A jam submission

ReflectorView game page

Reflector is an FPS with unique combat mechanics
Submitted by Matthewpalaje — 9 hours, 46 minutes before the deadline
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Reflector's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.5004.500
Overall#83.9093.909
Theme#104.1364.136
Music#133.4093.409
Gameplay#163.5913.591

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

It lagged so much, now as it is released, can you make a good update.
Till reading it took 6 days to make, I though that I became better at game developing than Mathew Palaje, the person who taught me to Change player in UE4. LOL. sORRY

Loved it!

Submitted

You really need to add a pause menu. I have to use Ctrl-Alt-Delete to exit.

Developer (1 edit) (+1)

Most game jam games don't have menus haha. In total I only worked 6 days to create this.

Submitted

6 Days! You did that so fast! That would've taken me way longer.  :)

I really like it! I love the art style, the mechanics are interesting, and with a little more fleshing out and polish I think this would be great!

Just a few things that you may want to consider going forward:

  • The deaths are a bit, sudden. You get hit, everything stops, then you restart. I honestly thought it had crashed the first time I died (I was hit from behind). Also dying from one shot is a bit harsh. Perhaps have the player able to withstand only 2 shots, with something on the HUD to indicate where the hit came from, allowing the player to adjust and respond to a hit from behind. 
  • The text on the screen (primarily objectives) can be a little bit hard to read over the neon in the level. Not a major issue, just thought it was worth dressing :)

Obviously this was for a game jam, and I think you did a good job with the project in that month, and the little gripes I had with it are understandable, but I thought you'd like to hear about them for your future projects :)

Keep it up man! Looking forward to your next release!

Developer(+1)
Thanks! :)
  • Hit once? On your arm you have three cylinders. Each one gets removed every hit so you should have 3 hits before death unless you fall of the stage. Unless I uploaded the wrong build =o 

  • Yeah haha, that was added in within the last hour minutes haha.

Thanks for all of the feedback!! I'm going to double check the build to make sure it's the latest one. 

Submitted

A great game idea!

Although i couldn't figure out how to get to the end i still enjoyed it.

Reflecting the bullets felt great so that was done pretty well :DD

Developer

Thanks! You activate both buttons and then in the middle of the level the door for the main frame goes down. Then you can walk in and destroy it :)

Submitted

Can somebody help me, I get  this error when i try to run the .exe file:

"Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0011aa6c

UE4Game-Win32-Shipping.exe!0x0000000002538D9B
UE4Game-Win32-Shipping.exe!0x000000000252C07C
UE4Game-Win32-Shipping.exe!0x000000000252C0B9
UE4Game-Win32-Shipping.exe!0x0000000000EB31C9"

Deleted 2 years ago
Developer

Weird! Try it again now :)

Submitted

Graphics are amazing, but the gameplay feels a bit clunky. At least I died a couple of times from random knock-backs and getting back to the fight every time takes a while.

Developer

The knock backs are programmed in when the shield gets hit. When absorbing you don't get knocked back but when using the left click mechanic you get knocked back.

Submitted

Ah I see, I was holding up the mirror but got hit from behind, so I didn't anticipate the impact.