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Matthewpalaje

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A member registered Jun 23, 2016 · View creator page →

Creator of

Recent community posts

Version 1.1
Updated the game to version 1.1. The game now has enemy AI, a new level layout and finisher moves. 

Enemy Update
The enemy will idle, patrol and enagage in combat with the player firing projectiles. You can defeat them by holding left click to fire projectiles at them. 

Finisher 
If you get their health low enough they will glow yellow. Get close to them and press F this will cause a finisher attack. You'll blast the enemy away, gain temporary invincibility and regain 20 health. 

If your health drops below 0 you'll die, the game will restart after a second. 

Menu Update
If you'd like to pause or exit the game press escape. There is a menu now for exiting and playing the game. 

Hope you enjoy the new update!

Thanks epbusta! Glad you enjoyed the dash. 

Dude! Thanks for playing the game, haha next time we'll let you destroy them. 

Thanks VinceB! Glad you're enjoying the games/live streams.

ShortShip community · Created a new topic Game Feedback

Hey Bluzi!
I really enjoyed the game. The mechanic is very interesting/ unique. 

The level design could use some work. For example in the second level the enemy takes a long time to reach the player at the start. The final level was really well made, I enjoyed that level the most. I also enjoyed the first level as I could swim in the ammo and have fun moving around/shooting. 

This is a mechanic worth exploring and developing into a full game be it mobile, Switch or PC. Excited to see what you do with it!

Skeleton Dash community · Created a new topic Game Feedback

Feel free to leave suggestions/feedback below! 

Tomorrow is the last day that I'll be working on this game due to the nature of game a month. But if people enjoy this game and want to see it further developed or have ideas to improve it I'd love to know! 

Looking forward to your posts. 

Haha I woke up a little late today. I posted everything on the Discord channel on itch and on my YouTube channel :)

Sure thing! Just post when you're streaming once when you begin and make sure not to spam :)

Hey Tacratis! I made this event before going away for the weekend. It's all fixed now :)

Monday in Australia. The time zone adjusts.

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The theme will be announced here on Monday! If you want to see it straight away I'll be posting it onto my YouTube channel first: https://www.youtube.com/matthewpalaje

The theme is Psychic Powers!

Use this thread to find a team. 
Alternatively use the discord server to talk with each other and find potential team mates: https://discord.gg/D3QrbfD

Hey everyone! In this topic, post pictures and links to videos on your game jam projects! Each week of the jam I'll try do a mini spotlight video to show off the work being done here. 

If you'd like to be in the mini spotlight video make sure to post a short 20 second YouTube video of your game. This will allow me to spend minimal time in editing. 

To post a picture follow these steps:
-Put your image onto Imgur: http://imgur.com/
-Right click on the image 
-Press copy link address
-Paste that link into your comment 

Hey Ricardo! You mentioned in a comment that you have not created most of the art. I was wondering how many of the art assets you have created for the jam? Especially with the two week delay. 

Oh fair enough. This was only designed for a standard mouse and keyboard. 

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Thank you for the feedback impostrophe!

The hopping system sounds amazing, I wish I thought of it.

Thanks for playing HangingSpiders!

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Thanks for playing berbecarul!

I get what you mean, since it attacks with one at a time. The three swords was more of an aesthetic thing haha.

Cross hair is a great idea!

Zachary did the music for the game. He joined in with 1 day left so he managed to get all of the sound/ sound effects in with 24 hours left. It doesn't suit it 100% but he did a great job.

I would have loved to explore the jumping more. Would have been cool for the player to jump from falling block to falling block and get back up if they had the skill. 

Thank you for all of the feedback KoalaPanda! :)

I'm glad that it fixed the lag :)

Thanks GeriGames! That's a great idea, something was bothering me but I didn't think about the trees haha.

Thanks for the feedback!

That's weird! I've tested it on a very standard mouse and it worked. No one else has reported problems either.

When you say or mouse do you mean a wacom mouse? If so I've never heard of them before.

Thanks for the feedback TheBigG! 

I believe I fixed the lag spike in the new upload. If you get a chance to play it let me know if it's fixed :)

Oh weird! I've never seen that with a UE4 executable. Ooo multiplayer is a fun idea. What ideas did you have for the multiplayer?

Thanks Xorkalar! Haha yeah I didn't have a clever way to spawn the enemies in. I tried making them spawn higher and disabled their collision for a small while before they hit the ground.

In terms of the lag spikes. I uploaded a newer version. I wasn't using GPU Sprites before so anytime enemies/shards spawned the game would have lag spikes.

If you get a chance to try out the newer build let me know if that solved the lag spikes for you :) 

Thanks for the feedback! I uploaded a newer version. I wasn't using GPU Sprites before so anytime enemies/shards spawned the game would have lag spikes.

I tested the game on my old laptop and don't have the lag spikes so if you get a chance to play it again let me know if you still have them. 

I figured out what was wrong. I forgot to use GPU Sprites for particles and I adjusted a few of the shadow quality settings.

Oh really? I'm running a GTX 970 and I'm not getting that lag =/ I'll look into it.

That's a great idea! If I continue working on it the flashing blocks will be the first thing to go in. 

Controls:
Attack - Left Click
Movement - WASD
Dash - Left Shift
Jump - Space

Hey everyone! Your games are looking amazing, great job and I can't wait to play them. The spotlight video is up. If I missed any games posted in the last 5 hours they will be in the next spotlight video :)


Feel free to use the substance materials :) Basically if someone takes a bunch of assets and puts them into a game engine they will be disqualified. Any default stuff in an engine or tool should be perfectly fine. 

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Game Jam Theme Announcement - 30 Second Quest

You can use engine defaults. 

What you're after is source control. Check out this video, It should help you with this.

Yep! Just make sure it can run easily without having to install extra components. So an executable file or hosting it on the web etc..

I agree with 18dramos.
You'll only improve by entering and you'll be put in a position where you have to develop a finished game allowing you to practice that skill. 

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Hey everyone! Sometime next week we will have a page setup on CrowdForge.io.

This will allow everyone to easily form teams! 

Make sure to check out this video on the game jam to learn more about building teams

Hey everyone! In this topic, post pictures and links to videos on your game jam projects! Each week of the jam I'll try do a mini spotlight video to show off the work being done here.

If you'd like to be in the mini spotlight video make sure to post a short 20 second YouTube video of your game. This will allow me to spend minimal time in editing. 

To post a picture follow these steps:
-Put your image onto Imgur: http://imgur.com/
-Right click on the image 
-Press copy link address
-Paste that link into your comment