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Non-Windows Builds if possible. Please and thank you!

A topic by Adroit Conceptions created Jun 18, 2017 Views: 307 Replies: 5
Viewing posts 1 to 4
Submitted

I run Linux and I know some have OSX.  It would be good for judging if you do the relevant OS builds.

Submitted

Unfortunately at least with Unreal, you can only package for OSX from an OSX device, which many don't have.

Linux builds also involve a more complicated tool chain setup, which I might get to work in time, but not guaranteed.

Submitted

Really? interesting I wonder why if the have the tools, the would make it that hard.

Unity can build all 3 with just a few clicks. 

It looks like unity has a prebuilt core player module and is only compiling the support scripts so it can get around the limitations for targeting created by Microsoft and Apple.

If anyone has questions on how to export for other platforms via Unity, let me know I can answer.

Submitted

Managed to get UE4 packaging a linux version,  but I can't test it on my computer.

I've uploaded it anyway, I hope there will be no problem with it.

Submitted

thanks for trying. I will let you know how it works when I get home and can test it.

Submitted

It appears to have built, but had some serious performance issues. Not sure why, but game was only in windowed mode (couldn't change any graphics settings) and had a frame rate around 1fps, but only pushed my CPU usage to 50% of one core.