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Shooty mcballface's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #325 | 3.091 | 3.091 |
Gameplay | #353 | 2.636 | 2.636 |
Art | #528 | 1.909 | 1.909 |
Sound | #545 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes
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Comments
Decent game, with some good mechanics, one thing I think that could have been changed is that one of the checkpoints is within the path of something that can kill you and that got a little bit annoying. Would be nice to see how this would be developed though.
How do I cross the gap after the first turret and what genres did you mix ?
Getting the camera in a 3D game is tough, but there's one from Unity that's free to download, and it at least moves away from walls. I also found that the controls were too floaty, as is usually the case with Unity games. The concept has potential, but I just think it wasn't executed that well.
It's a pretty good concept and the combination worked really well! :D, it's a bit too difficult, especially because of the camera.
I liked the physics of the ball. Good job :D
Couldn't really understand the goal. The movement of the ball and the camera was wonky. However, for a game jam, it's ok.
Controls are quite slippery and camera is wonky.
For a jam game though it worked well, nice job!
Nice!
and hard...
you captured the "rage" in rage-game perfectly
Nice Bravo!