Play game
Striking a Melody's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #166 | 3.175 | 3.667 |
Creativity | #337 | 3.031 | 3.500 |
Gameplay | #362 | 2.598 | 3.000 |
Art | #443 | 2.309 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
A few of them
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like the idea but there is no penalty so we can spam ^^
You should up the sound volume when we have to press the key
Cool game! I feel like sudden penalty like getting hit if you miss a note fits a bit better than miss a note= the monster still lives (Don't get me wrong it's still kinda fits but to me, the first feels better), but that's just me. Still, a really fun game to play! Nice work!
That's a geat start for a rhythm game ! I think the player should have a penalty if they hit a key when there is no note. As well as when they miss one. Right now I can spam all 4 key and win. A random idea, maybe there could be special notes that give you money if you hit them, but they could throw off you rhythm if you're not careful
We spent so much time on trying to make a code to place the notes for us that we didn't have time to do penalties, but I love the idea of special "off-beat" gold notes.
Really interesting idea ! Too bad that there are only two songs, but it's normal for a 48 hours game jam.
Yeah, we planned to have 5 levels, but the note sheets of each level took up some time.
Cool idea! I think the enemies have a lot of health, but I understand its for the song duration
It is an interesting game made by a lot of effort!
It is an interesting game made by a lot of effort!