Thanks so muuuch! I had time off during this week and I did put in around 14h a day. I basically did nothing aside from working on the jam, eating and sleeping °°
Menthalo
Creator of
Recent community posts
Thanks so much! I agree with your criticism, I almost made it so the character couldn't die and would only be stunned for a while and then wake up. The main reason I didn't go for it is because I really wanted the death to feel visceral, the character to feel vulnerable and the player to be careful. It was difficult to hot that balance without sprinkling in a little bit of frustration.
But I think it's worth revisiting if the game ever gets a full release
Oh the concept's really cool! In its current state I think it's difficult to control, the primary culprit being the dual controls with keyboard and mouse giving different information (you can move in a direction and dash in another, you have to always readjust the mouse depending on where the orca is)
I think a simpler control scheme would either be to only use the mouse, the orca moving automatically towards the mouse and dashing with left mouse button. Or with WASD and Space to dash
Oh that's a really cool concept, reminds me a lil bit of Pikmin in a way. I like that you must lose a firefly in order to light the torches. The music was really great too for the atmosphere!
I think the fireflies could glow a little big more, maybe it's intentional but I did find the light too dim compared to the difficulty of the maze °°
Pretty interesting concept! I agree with some of the comments saying that it would be interesting taht that any block could count as correct as long as it's on a correct spot
+ I did find the game really difficult °° There may be a few things to tweak to give the play more control on the final outcome
(I really like the title screen illustration o/)
That was really cool! With a really simple concept you managed to create something meaningful. I also liked the little animations on the fishing poles.
I think the main loop could be altered to be a bit tighter. You could experiment different things like making the fishing sequence faster and adding some sorts of obstacles
Also reminded me of the game Ridiculous Fishing!
It's really polished! The game looks and sounds great. My main turn off was the way you communicated information. I had a hard time udnerstanding the goal and the controls, as well as the upgrade menu
It could also be interesting to feed all this information to the player over time rather than at the same time. But considering the short amount of time we had it's totally fair °°
Really simple and effective game. The graphics may be simple but they show an understanding in visual design, you've used colors efficiently for visual clarity and game design indications. Everything works great.
I think a little bit more polish and feedback on the main mechanics would really make the game pop! Congrats!
It's got a really interesting style! The 3D/2D artstyle is well done as well as the individual sprites. The atmosphere brought by the music and sound design made the whole thing quite enjoyable.
My main complaint would be the size of the level design, since there isn't any secondary objectives, any path that's not the main path ends up forcing you to go back to the start. Maybe something more linear or a screen-based level similar to Cadence of Hyrule could work out great °°