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RogueDeff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #397 | 2.778 | 2.778 |
Sound | #408 | 2.111 | 2.111 |
Art | #438 | 2.333 | 2.333 |
Gameplay | #499 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
A few of them
Was all the music/sound created during the 48 hours?
Most of it
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Comments
nice concept!
feels quite polished as wel! :)
well done! ;)
Well that was an interesting experience :D I loved the grapple mechanic and the enemies desing they look really cool.My only problem was that the collision box for certain things are too big or too small.Also i think the bow doesnt need a collider :d Other than that enjoyed it great work :)
I didn't understand how the game works, but I enjoyed the grapple mechanic a lot!
it took a while to know what is happening in the game.... great idea with some improvements it should be even better
The grapple mechanic looked a felt really nice! Well done!
The grapple mechaic looked a felt really nice! Well done!
A great game! It took me a while to figure out what happend, but it's acually so fun! THowing enemies around and use random generated traps and power ups, a game with good sense. Sad only got two days to make it.
Really cool game, I loved the grappler animation when player launches it and it felt pretty good. My biggest concern was the collisions in the game, and the main reason was the grappler collision box, I personally think the grappler shouldn't have a box collider, since it could interfere with interactions like the chest opening. I like the enemy grab mechanic, it was very unique and satisfying to kill monsters by throwing them into the spikes. Great Job!