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Dungeons vs monster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #281 | 3.108 | 3.714 |
Overall | #399 | 2.749 | 3.286 |
Engagement | #418 | 2.749 | 3.286 |
Overall polish | #472 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a pretty awesome and engaging platformer! I completed the game and got the big @$$ diamond at the end. The movement and controls feel solid. I like that the jump is short and it has good feedback which allows me to jump fairly quickly up the multiple platforms. This sets a quick pacing for the platforming which feels good. The levels looked awesome with a lot of decorations and polish and the instant respawn on death is great. As for the criticism, the dash control is a little wonky. I was able to get the hang of it after a while, but it didn’t feel right at first. I think it has something to do with the timing window of the dash - the player needs to hit it just shortly after a jump, which can be hard to get used to. Fixing this to allow the user to dash at the same time as jump, or even better, be able to hit dash before jumping, would feel more responsive. The attack perhaps need some work to make it feel better too. For me, the movement felt great, so I just jump over enemies whenever possible. The attack could incorporate some physics to knock enemies back, or have a wide visible arc for good visual feedback. I think it would be amazing incorporating attacks while moving, and it would definitely make this game shine. Overall, this game is already one of the better platformers I’ve played, with great polish and tight controls. I enjoyed it all the way through. Great job!
Thanks for. The feedback and the complements
It makes me. Smile
Your right the dash mechanics is a funky I even put a warning in the description of my game to make. Sure thr people knew how to use it
I created the dash mechanic on the last hours. Of my first day so i was speeding through with level Design
Enemies was my greatest flaw Im very new at godot game. Engine I started 5 weeks. Ago and this green guy was my first enemy ever so I spent more hours then I liked
Overall thank you for. The feedback it really helps me grow
Beautiful atmosphere and very nice overall ^^ The movement and the attack could use some polish! i prefered to jump over enemies than fighting them,hehe. But great job!!
thanks
I suck at platformers so much .. but I loved the ambient look and feel of the game. Especially the background.
I recommend to use a different key for jumping than "up" .. I can't deal with platformers either way but using "up" for jump always confuses me especially.
Still, great job!
thank you i love making parallax backrounds so i took a little bit more time designing the background then movement wise
next time i will use spacebar as jump this was my first game jam so i took more time making my first enemy and level design
i dont have the project anymore so i cant change it so i can look back what i did wrong to remind my self
I looked pretty good and played well, some of the collision needs a bit of work and a lot of sprites need some transparency so the empty space is not overlapping other sprites.
Great job.
thanks i im still learning so thank for the tip
export for html5 if possible, I can't play on linux