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Boost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #138 | 3.578 | 4.000 |
Engagement | #155 | 3.578 | 4.000 |
Overall | #204 | 3.354 | 3.750 |
Creative use of art assets | #351 | 2.907 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Simple and fun! ^^ good job!!
This was one of the games I played before the jam started and it was a lot of fun then... and it still is :) plus you added more levels so after I sped through the original ones I then had a lot of fun struggling with the new ones including a whole new key mechanic. Really nice job and very enjoyable.
Thanks!
Solid. Good and pragmatic introduction of controls. I noticed it moves you slowly to the flag, very effective--did you come up with that idea yourself or did you learn it somewhere?
I started with another idea completely but it didn't work so i messed around and got the boosting mechanic kinda by accident. (:
Good overall. Theres a bug that made me got stuck without fuel in the start screen and i had to restart the game.
the R button should restart the current level. Probably shoulda made that clearer.
I added a few more levels, some even have keys and doors!
Funny game. I like the color pallete you made.
thanks. I'm adding more levels and content right now :)
Very funny game but too short. It was cool idea to limit vision game became such as more hardcore.
This is adorable!! I love his little happy face, and the cute music. Even though the little rocket ship was a little slip-n-slidey it was great fun to fly around. One thing that bugged me was that every time a new level started, the music restarted, which became a little annoying. Other than that, it's fantastic!!! great job!!
thanks!
Do you know of a way to continue music whilst switching scenes?
I'm sorry, I don't :( I use Godot rather than unity
it has been fixed!
plus lots more levels!
Amazing game, but I am really bad at it hehe. BTW it runs like a charm on Linux with Wine.
thanks!
I think the 2d lighting was the key (;
my way too short rocket powered platformer is here!