Thank you so much for playing it on a livestream.
Regarding the controls, you can use the keys "1", "2" and "3" to switch between the tower's weapons.
Use "3" to absorb paint into the tower's gem and use it to buy upgrades at the upgrade room.
Wooooow, I was laughing like a maniac that even my roommate asked for me to be quiet.
The dialogue system along with the additional functionalities are well implemented, it was convenient to be able to see all branches by saving and loading, also the dialog log was amazingly implemented.
I rarely got to use the extra functions, if the story was bigger it will be an excellent tool to see all the branched ending.
Congratulations on your masterpiece!
Thank you for your amazing feedback!!! I corrected most of the issues mentioned in the comment just a while ago!
Yeah, this game lacked some game testing, specially with the enemy generation and the upgrade room, not even I played the game until "full completion".
Thank you so much for pointing out those nasty "end game" bugs, the game should be "faster to play", one can now buy all the shop around stage 10.
Yeah... I wanted to make a "Skip current dialogue" option, but sadly, I ran out of time.
Initially, I wanted this game to be a story-heavy game, with "gossip" in between stages, that's why I made the store so expensive at first, so the player engages in the story and there was a game progression (somehow).
Thanks for the feedback!