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The Cornfield's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #253 | 3.182 | 3.182 |
Overall | #393 | 2.758 | 2.758 |
Engagement | #453 | 2.636 | 2.636 |
Overall polish | #456 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow that's really scary! You got the atmostphere perfectly.
I noticed the camera clips part of the corn when you get too close, you probably know this already but you can fix this by reducing the camera "near" value (under the "clipping planes" section in the component inspector, it's 0.3 by default).
Really liked the atmostphere and the sounds in the corn field, however I don't know how to get out of it after I got all the ingredients, is there an easy way out or do I have to just walk until I find it?
Spoopy game! The sounds were nice and creepy and you hit the tone with the lighting and the "never ending" field. Good job!
The 3d look is cool, but I couldn't figure out what to do once I went to the maze.
I almost went with this aesthetic for my game (using billboarded sprites with lighting) but I ended up using unlit textures instead, this project shows it can really work. I liked the ambiance a lot.
This game has a cool vibe. I just wish I could speed up the talking because there was a lot of it. BTW, it looks like you selected the fit screen option in Unity, so you can disable it on your itch page so you don't get the double full screen icon.
It's scary and has a really good atmosphere.
Was there something supposed to happen after I got to the "portal" though? Because at times I was kinda confused and wandering around for minutes without anything happening. It does add to the scariness but on the other hand I was sort of confused.
Yeah that's sort of the "end" of the game. I knew that it would be a bit confusing, but I wanted it there for that atmosphere.
cool atmosphere, maybe the text was a lil long but i liked the writing!