The TV effect might be necessary for some effects we have in place, but maybe we can add an option to turn off the scanlines :) Thanks for the feedback!
Croxel Studios
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Oh my god that's such a good concept, I think it has a lot of potential.
Got stuck with the clocks thing, I don't quite understand how the horizontal lines work. Maybe introducing the clocks and the horizontal lines separately is a good idea? I don't know if that's possible tho, I didn't understand it.
Would love to see this turn into a full game, I really think it's a great idea.
Wow that's really scary! You got the atmostphere perfectly.
I noticed the camera clips part of the corn when you get too close, you probably know this already but you can fix this by reducing the camera "near" value (under the "clipping planes" section in the component inspector, it's 0.3 by default).
Really liked the atmostphere and the sounds in the corn field, however I don't know how to get out of it after I got all the ingredients, is there an easy way out or do I have to just walk until I find it?
Thanks for the feedback!
About that issue, I guess you were trying to animate the chicken game object itself. That overrides any other position change you perform by code. To do this, the sprite must be in a child of the main chicken gameobject, and animate that child. Then you apply the movement to the parent gameobject. This way, the animation does not changes the position of the main chicken gameobject, but just its child with the sprite, and you can move it freely :)
Very nice concept. I like the artstyle you used.
I think the separation between the terrain and the black void is a bit too strong tho, maybe a moving background with some decoration instead of a black void would have helped? Just an Idea.
Love the mechanic of the rocks extinguishing the fire, really nice idea!
Wow that's super polished! I don't understand how this has so few ratings. I love the mechanic and it was super fun :D
Here are a few things I noticed:
- The controls were a bit difficult to grasp for me, I am more used to the arrow keys and Z/X in 2D platformers.
- There's a bug at the end of the HTML version, I can't see the text at the end completely.
- I noticed your money doesn't disappear when you die, so you can farm the coins indefinitely, was that intended?
Other than that the game is great! I hope you expand on it, it could become a pretty fun platformer.
Very nice game! It's kind of a mix between Just Shapes and Beats and Crypt of the Necrodancer, really nice idea. You used the same music the "Dog Galore" entry did, what a coincidence, it's a cool theme :D
I think the beat might be a little bit off with the music, it might just be me not getting it right tho.
I really like this concept, the mechanic is really cool! However, I think the fog is too strong, the skeletons appear so suddenly and there's not much time to react. Also the buttons in the Game Over screen don't work.
I still really liked the game! Maybe you could expand it further, adding more enemies and the ability to rotate to the bottom too, have you thought of that?
Didn't expect this game, it surprised me in a good way! Nice level design too. I think the collider of the tank should be shrinked a bit, sometimes 1 pixel stays in other cell and you die because of that. Also, I when I reached the high noon level the game didn't respond and couldn't continue playing. Apart from that, great game.