Love to see how other people used the factory gameplay, really liked this one, especially the visuals are amazing and building is very intuitive :)
ArjenK
Creator of
Recent community posts
Thanks for playing! I would've loved to add a more complex selling and storage system for all the different items! The idea of the combo system was just to result into different new items, which can then be combined again. The gold was mostly just a last minute addition to pace the game out a bit. Thanks for the tips!
Great animations and visuals! Like others have said focusing on the closest platform would be a nice QoL change. Besides that sadly I got stuck on an invisible wall at certain point which prevented me from continuing. You had a really cool idea though, and expanding this with more types of obstacles would be super fun!
I'm a bit torn because I absolutely love this idea but I dont think the level design fully utilizes the cool game mechanics. Some levels the effects didn't matter at all while some levels it did too much (got softlocked by gravity).
I think there is a lot of potential in a sort of platformer "roguelike" with upgrades like this when it's fleshed out more!
Game drew me in with lovely art and animations, I think it looks super cute! Sadly I got stuck a few times when picking up pixels near a wall. Thought the obstacles like glass of water were very funny. Also I think it would be awesome if the shape you make would be important to the gameplay, but I can understand that it was difficult to design that in a short time. Great job!