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A jam submission

PixelDungeonView game page

Find your way in the labyrinth and collect the treasures, but beware the dungeon chicken!
Submitted by Bence Mervay — 3 hours, 21 minutes before the deadline
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PixelDungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#6212.0662.667
Engagement#6251.9362.500
Overall#6471.8502.389
Overall polish#6591.5492.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice game! I loved the lighting effects from the chicken and the treasures, they were very helpful. The jumping against the wall was a little strange as a feature, but it actually made for some exciting gameplay as it provided another option to escape from the chicken when cornered. The controls were interesting, turning with A and D rather than the mouse, but it did make for a different gaming experience at least. To improve, some extra sounds and music would be great, as well as some more map features to help identify where you are in the maze. Well done!

Developer(+1)

Thank you for the feedback :)

Submitted

Great work! The lighting effect from the chicken is cool, since you can see where it's coming from. That'd definitely be a good mechanic to use in other scary games. I kinda do wish the camera was controlled by the mouse, since it becomes rather difficult to strafe/move quickly.

Developer

Thank you for the reply! :)

Submitted

The game looks good! You did a great job on the lighting and in general in the 3d style, it felt quite claustophobic and scary! If you could add a little more juice, with particles, camera shake etc. The game could turn out great! Especially you should focus more around the main mechanic which is the jumping in walls! Some particle effects and some adjustments there would make a huge difference!
But you did great for the game jam! Good luck on your next project! ^^ Cheers!

Developer

Thank you for the feedback! :) 

Submitted

Interesting concept, perhaps a minimap or something would be beneficial,  HP and/or lives as well.

Developer(+1)

Yes, I agree. First I wanted it to be top-down view, but I thought first person view increases immersion. It does, but at the same time it makes navigation more difficult.