Great little game! The day countdown is a cool progression system. Walnut transforming into a weasel made me so happy.
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Ahh, ok so the animals do not respawn. Me and my buddy were wondering. Damn, selling all that meat would be a nice boost in the beginning though, I'll have to give it a try. You also could maybe kill all but 3 cows for an early boost while still getting cheese? Out of curiosity, how many people worked on the game?
I left a comment before but I don't actually see it on here. Great submission!A very cool mechanic, especially when it's used for exploration. It's nice that you don't lose "health"/organs when you walk where you have already walked *however* due to the dark environment/player light, the player can't see all the ground on screen. So, it helps remember where you've walked as you explore, which is cool. A couple small things I also like: 1.)The elevator music at the end is great. 2.) The screaming skeleton is scary! Good use of the sound to give the play a cue that it's coming. 3.) Nice touch teasing the boss room door before you actually can open it.
The game has a bit of an odd aesthetic but also it's own kinda charm.
What a neat little game! Very charming and the title really makes me laugh. Also, the concept of fighting a giant worm is dope. I will say that I think the boss is extremely difficult, since you can only get hit once but you have to stand next to it to deal damage. And I didn't realize I had to retrieve my sword at first. I'm also not crazy about how you have to sit through the cutscene everytime you die. Anyway, I hope I get to have more cheese adventures soon.
This game is rad. Straight-forward, thematic, and addicting. I kept losing but wanting to do better. If I were to nitpick, I'd say sometimes the UI is confusing (you hit "spacebar" to use the windmill but click on objects in the barn/storage). Also, I didn't really see an incentive to make bread, since it didn't seem to sell for more than cheese, even though tilling the ground and watering the wheat are extra steps.
I agree with the ghost fella. Using your coins as ammo is a great idea for a mechanic, especially if there were things to buy in the game. Then, you'd have to choose between using money as ammo or to buy gear. I will say, I feel like the movement feels sorta odd and it's easy to be swarmed by enemies. Either way, good work!
Not exactly sure what to make of this one. Somehow, on my first playthrough I was able to make it past the village but I don't know how and couldn't replicate it again (I think I hit spacebar?). Then, I couldn't figure out what to do in the scene with the FPS controls. The texture in that room is funny though. I also love the tunes! Am I missing something? I would play more.
I appreciate you playing and leaving a comment! Smart call with naming . Naming the file as the title of the game just looks more professional, too. And yeah, some of the physics are wonky. As for the maroon color - one of the sprites was just an empty square of that color, so I just put it on a Game Object and used it as the background.