Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

NoJumpManView game page

Game about man without jump
Submitted by flippingkun — 1 hour, 13 minutes before the deadline
Add to collection

Play game

NoJumpMan's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#4612.6152.615
Creative use of art assets#4912.5382.538
Overall#5362.3592.359
Overall polish#5981.9231.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The WebGL build didn't load in Chrome, so I downloaded the game. It's a bit unusual to walk to the left, but it was doable. Though, I couldn't get past the part where the world turns orange-white. The game would really benefit from sound.

Submitted (1 edit) (+1)

Where did my hat come from?? XD Pretty fun game, definitely made me think differently than normal for a platform puzzler. I had to think about how to use the environment to my advantage. I think you could really create a lot of interesting challenges from this!

My favorite level was the windy level, and how the wind affected the ladder. That was a cool moment!

Submitted(+1)

I found the idea interesting and how you have to use your momentum to beat the levels, but the exection needs some work I think. Nice entry though!

Submitted(+1)

Hello. I like the game idea of having a platformer with a twist. Although the game is really short and buggy it looked really nice and beautiful.

Submitted(+1)

There is no prize. There is finish of my life!

This game actually has a good concept and can be quite fun to play, but it could use some polish like better explaining of what to do, add sound effects, and better indications of which objects you can climb or bounce on. You can’t jump, but you can bounce off of things and use the environment to move around. The level design is good enough to enable the exploration of such mechanics. Because you can’t jump, and can’t die, its focus is on the puzzle aspect of the level. Pressing ‘R’ will instantly respawn me if I get stuck, which is awesome and a good design decision to allow the player to retry as many times and as quickly as they like. I also think the color scheme looks good, and all of this comes together to form a simplistic experience that can be quite refreshing. I can see a good amount of potential in this game. Good job!

Submitted(+1)

Interesting concept! Only thing that bothered be was difficulty in level design - levels seem to be very easy (except the first one with bats, it was difficult for me to get the grip of it at first), while these levels contain a lot of elements, which seem to be sometimes unnecessary (like the final level with 4 or 5 jumping platforms). Does your game contain secrets which I didn't reveal? Anyway, good job! I would play a full version.