Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Elvinas Žukauskas

22
Posts
6
Followers
2
Following
A member registered Aug 06, 2020 · View creator page →

Creator of

Recent community posts

https://itch.io/jam/miz-jam-1/rate/738537

Boat mechanics are some what decent (felt nice for the first 5 minutes, then it kinda felt like the ship was half sinking).
It was almost impossible to kill some creatures as they spawned way too close to you and approached you way too fast.
Also i found a bug where the creatures would path-find to you ignoring land and going on top of it.
Overall the game could have some potential if the base idea would be developed further.

Have a great day!

Thank you for your feedback !
Have a great day !

Hello. Thank you playing and rating our game.
We intended to make this game quite hard and challenging. By the way. You have more than two upgrades to choose from in the early game. You have 2 starter items in the "melee" section. 2 in "ranged" section, and 2 in "healing" section. (So i guess you are missing something, you can choose these sections with bottom buttons in the game). 
Once again, Thank you for playing and rating our game.
Have a great day!

Nothing, I just clicled join and the button acted just as a normal button in godot expect it did not do anythig.

at first we tried browser version, then we downloaded it, both version did not work. yes our game servers were nusoreseium.

Good effort on recreating the classic card game into game jam project. Idea is fun, gameplaywise it's done pretty solid, but games needs some polishing. Some sprites weren't pixelated, actual mouse position in main menu is not quiet the same as cursor. It's a bit confusing sometimes, but overall fun!

Good effort on recreating the classic card game into game jam project. Idea is fun, gameplaywise it's done pretty solid, but games needs some polishing. Some sprites weren't pixelated, actual mouse position in main menu is not quiet the same as cursor. It's a bit confusing sometimes, but overall fun!

Cool concept, gives a vibe of an old arcade machines. Killing enemies feels neat, and shooting is actually well done. The only issue is movement, it`s slow and hard to control. Overall, nice work.

Polished and small game, the only thing is that deathscreen menu isnt working. Overall, its just not enganing at all, there`s no challnege or dynamic change of gameplay. However it looks and feels enjoyable, the viewport is fantastic.

Overall idea is great. While it`s hard to complete the game, and gameplay is kinda boring, animation of the swarm is awesome. Moreover enemy attack animations are great too. On the other hand, game lacks gameplay features and any kind of tutorial, it`s quiet hard to kill anyone. One more thing that makes it unpleasant to play is level design, it`s too bright on grass and town levels, floor isn`t quiet in a place. I really do like the idea of the game, but it definitely needs polishing.

Hello. I like the game idea of having a platformer with a twist. Although the game is really short and buggy it looked really nice and beautiful.

I saw some really positive comments. But me and my friend were not able to join each other's server. I'm not gonna rate the game. Unless you will explain me how i can get the servers running. Becaue when i click "join" on the server nothing happens

Hello. The game has some potential. The overall idea of the game is nice. Although The use of assets are very poor.

1. They are not pixelated

2. The background of the game does not match at all.

Actually if you try fixing these 2 issues the game would become much more appealing and would score many more points in "Creative use of art assets" and "Overall polish".

By the way. Some comments below said that the game feels kinda slow and I definitely agree with them. But making the game faster would kinda ruin the core puzzle idea of the game, unless the speed would increase with every level.

Overall the game has some potential with it's idea, but the way the idea is delivered to the player is not appealing at all.

Hello, Thank you for rating, playing and spending time in our game. I definitely agree with you that it is discouraging to restart from high levels when you die. This was our first game that went beyond a simple prototype stage and simply we did not had enough time to implement everything that we wanted (and also, I think if we tried to, we would have probably failed as we did not had enough experience in game dev and the engine we used - godot). Anyways, Thank you for spending your time playing our game. Have a great day!

Hello, I agree with you that the difficulty should be gradually introduced. This was our first game that went beyond a simple prototype stage and we were still new to many things both in game dev and in the engine it self (godot). By the way. Thanks for rating and playing our game.

Have a great day!

Hello. I'd like to express my opinion about this game.

Movement feels to "slippery". Enemies are too fast. Gun does not feel very great.

I'm sorry if my opinion is a bit harsh. I understand that it is hard to make a 3D game in the given time scope. I wish you best of luck. And have a great day!

Thanks for rating my game. And yes the difficulty is quite high here. The initial idea here was to have , as you said, an AFK clicker style of game, but in the end we decided to make a little twist to the game. The game is hard intentionally, it is encouraging the player to pause every time after killing an enemy and to think about their future upgrade. Thanks again for playing and rating my game. Have a great day!

Hello. As i said in the download instructions. I did not tested LINUX and MAC versions. I'm really sorry for this mistake. I didn't even knew that LINUX needs .pck file. I hope so that this did not ruined any of your experience with the game. I'm really sorry for this. And thanks for notifying me of this mistake.

Have a great day!

(2 edits)

Hello dear future players of our game. I want to explain a bit on how to play the game because some of the players were really confused on how the game works. The initial game idea was to let the player to figure it out on how to play the game them selfs.


TL;TR - Player kills enemies automatically. Buy upgrades so you wont die. Reach level 100 to win.  esc - pause. r - restart. You can change mouse size, resolution, music volume in the settings. Have a good one!


The goal of the game is to reach level 100 and buy the last item which is tilted "WELL U WON!". You will face countless waves of enemies and have to defeat them all without dying once to reach your eternal victory. How will you do that is on you. There are countless building paths which could lead you to victory. "Maxing swords", "Maxing bows", or "Maxing health". You will be asking your self these questions countless times if you will decide to finally put in the effort and time into winning this hard game. Pro tip: none of the mentioned starts works and you will have to use all of your math and brain power into calculating the optimal strats to win this game.

You will die countless times before reaching level 100. But don't give keep on retrying. Best of luck! ! !

Here is the tutorial in case u missed it. By the way, As i said in the game page in download instructions: The game was only tested on WINDOWS platform and I'm really sorry about the .pck file and missing tutorial scene. It might have glitched because of LINUX. But here is the tutorial scene anyways. I hope so that with existing tutorial you will give this game another spare 5 minutes of your time.

Have a great day!

I like the idea. Good game.