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EcoSpirits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #286 | 3.100 | 3.100 |
Overall | #490 | 2.500 | 2.500 |
Engagement | #500 | 2.500 | 2.500 |
Overall polish | #607 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice concept and level design. I wish the enemies were a bit easier to kill, and maybe didn't start shooting until the saw me, but overall good job!
Cool concept^^
You got good ideas and mechanics.
also nice work with the cannon's design man^^
Your game suffers a bit from polishing(to be honest that can often be fixed).
Like you can fix the cannon's health to 1 and the player to 3,
Plus sound effects and music helps alot^^
Good work!
I enjoyed the game, I wished enemies took a bit less time to kill and it would've been nice if you added some burning trees and fire to make the game more atmospheric. Pretty simple but fun game though!
The game looks good and plays well for the most part, but the balance isn't quite there. The pace is quite slow because enemies take several hits and their projectiles block shots, but the player dies after a single hit with no checkpoints. This results in several minutes of carefully peeking around cover that often started over because of multiple off-screen enemies in an open space. I didn't manage to find the ending before losing interest in another attempt.
I also think the river graphics could be improved. It may have been an intentional effort to create a "wavy" texture, but I don't think it worked very well.
Still, it was fun and challenging with a mixture of timing, reaction, and planning to take out each enemy; a few checkpoints would have really brought this up to a solid game.
Mark "This file will be played in the browser" for the HTML file so more people can play you game ;) Good job!
That setting appeared to be at the project level so I created this for the in-browser option: EcoSpirits-Web. But now I see I can upload both fine, thanks!