Thanks!
PouPou
Creator of
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Merci d'y avoir joué!
Étant donné le nombre limité de temps, nous n'avions pas pu utiliser toutes les mécaniques à leur plein potentiel.
Par exemple, nous avions aussi des bombes pour attaquer les ennemis!
Nous pensons à faire potentiellement plus de niveaux, montrant d'avantage les mécaniques de vase, bombes et wall jump :).
Nous sommes tout de même très satisfaitdu résultat pour un jeu de 48 heures^^
I used to play solitaire alot when i was young^^.
So this was a refresher to play.
Didn't managed to finish sadly, but i sure had alot of fun!
There's not much to critisize about in my opinion.
But for feedback it'd be cool if our character were able to get offscreen no thing gets stuck in the corners^^.
Good work man!
Hey i like the concept!
Game starts very simple then becomes more and more diverse as you progress trough the game.
The maps is very large too^^ Good use of the art kit man.
I think what the game needs right now is simply music and more SFX.
Maybe arrows that tells the player where t go would also help^^^
Good work!
Quick time event : The Game
I probably increased permanently my reflexes by 10% just by practicing in this game ahah.
Fun stuff man! was tough in the beginning but after a while i started to get the hang of it^^.
Good idea adding SFX and effects to the combat. I made the combat more satisfying.
For feedback maybe you want to give a longer reflex time for the combat
(But at the same time, fast is fun too lol)
Good work!
Hey fun game!
Wish it had a small bots to enhance the experience, but whatever managed to play with peeps^^.
There's alot of depth in the game, starting with the gravity mechanic to the weapon system.
During the game we both had garbage internet so players kept telephoning everywhere ahah,
Umm usually games do movement prediction where the players moves in the predicted direction.
This can solve greatly the teleportation issue.
Buy yeah making an online game was bery bold of you. Props for that.
Good work!
Damn great puzzle idea man^^
loved how you keep increasing the difficulty at a "zip-zag" pace to get the most out of "game feel".
very simple, yet very fun.
For feedback maybe adding some quick sound effects in different place, for example when you finish a level, could add to the satisfaction (not sure if it'll work well but worth a try^^)
You could try to expand on this concept!
Hoi great use of art kit^^
Liked how you keep growing as a character trough the game.
Holy feedback is that it's hard to see what's on the other side of a door.
Like sometimes i went trough it and got insta-killed.
Maybe you can simply move the ennemy when he's right on a door while traversing.
Good game!
Hoi great game my guy!
This is nearly a "perfect made" jam game, if not for some minor bugs, like the wall collision thing, which is super minor.
I made a dumb mistake where i forgot to pick up the blue torch and done 80% of the game without it ahah. Map was dark half the time but that's pretty much my fault lol.
Overall great polishing and use of the art kit!
Great work my guy