I'm not very good at platformers but I tried my best to complete this game anyway! After about an hour and a half I was at level 45 and got punted down to 15 and gave up lol. I didn't know right away that it wrapped around either, but it's a very interesting puzzle to figure out how to avoid enemies or gaps that way. The main thing I would consider is having just a bit of i-frames after stuns, because by the time there were 3 or 4 enemies on screen it was common to be stunlocked several times. There were a few bugs, mostly around corners. Some you could jump through and others let you on the upper platform but still stunned you, and a couple of times I'd land on an enemy and phase through the floor while stunned, but overall the jumping feels pretty consistent and appropriate for the platforms. Great job!
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John must Jump Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.667 | 3.667 |
Gameplay | #2 | 3.833 | 3.833 |
Originality | #8 | 3.500 | 3.500 |
Graphics | #9 | 3.333 | 3.333 |
Theme | #9 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I quite enjoyed playing this! At first, the gameplay felt pretty simple and I thought the "bonked your head" animation was a little tedious, but once I realized how I could use the side looping to time my jumps, the game really kicked off for me and I was hooked! I now think the penalty for getting hit is perfectly timed to increase the stakes and makes things feel challenging but fair.
I really like how you started layering in different types of platforms and enemies as you climb higher-- that disappearing platform on level 15 really tripped me up! The jumping felt very smooth without feeling too floaty and I appreciate you adding controller support. The graphics and music really served the ambiance well. I thought the vertical scrolling effect and the parallax of the background was really polished. Awesome job!
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