Wait, was it the end? I love the fact you are a chicken and can only shoot while running away from things :)
xbattlestation
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Yeah that does happen quite often. Sorry! Its something I'll look at fixing as soon as voting is over. I think its a spaceship randomly spawning right where you end up after the previous level. I did want to put eating other things in the game, but I concentrated on the simplest game loop to get it finished. Maybe in an update... Thanks for looking :)
Thanks! The randomly placed tiles were a quick hack to get something going, and it kind of just got left in there as I concentrated on other things. Yeah, I might look at improving the placement of things. And yes, sometimes you get a fairly clear path to the exit.
The random maze levels - I stole that code from a previous gamejam game I did - its an algorithm dividing the area up into two rectangles, recursing down until a room is in the wanted size range. Then placing doors (spaces in this case) between all rooms that share a wall.
Very chill! A great city / landscape builder. Some instructions at the start could have helped confusion at first. I dont know if showing upcoming tiles would help you plan things better? Maybe more than two levels of joins? (unless there are and I just didnt see them?). Very enjoyable though, I'll come back to this.
Hey, thanks for the slime characters - I used one of them in the title screen of my game: https://xbattlestation.itch.io/eat-the-sun
I used this tileset again - so diverse! If I could pay you again I would.
My game: https://xbattlestation.itch.io/eat-the-sun
Yep I feel this is the nature of game jams, or at least for me. Its about squeezing as much as I can into a game in a very short time, plus all the other things like title screens, menus, art, etc. Of course I would have liked to put in more levels, more obstacle & enemy varieties, better designed levels etc. Does that cover what you'd consider a complete game?
Yeah I did think about absorbing things to make you bigger / smaller, but with the time constraint that idea dropped off. Thanks for your nice comments. I agree about some sounds being too sharp - I find it hard to balance sounds sometimes, especially with all the different speaker setups people have. That damn alarm noise was the reason why I didn't put some chill music in the game - oh well :D
Thanks for the nice background. I used it in my MonoGameJam5 entry: https://xbattlestation.itch.io/john-jump-up - but I flipped it vertically because it fits my game in that way :)
Thanks for the nice sprites - I used them in my MonoGameJam5 entry: https://xbattlestation.itch.io/john-jump-up
I used this in a gamejam - thanks for the nice tileset :) https://xbattlestation.itch.io/john-jump-up