Ha thats is awesome - thanks! Thats made my day :)
xbattlestation
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Yeah that does happen quite often. Sorry! Its something I'll look at fixing as soon as voting is over. I think its a spaceship randomly spawning right where you end up after the previous level. I did want to put eating other things in the game, but I concentrated on the simplest game loop to get it finished. Maybe in an update... Thanks for looking :)
Thanks! The randomly placed tiles were a quick hack to get something going, and it kind of just got left in there as I concentrated on other things. Yeah, I might look at improving the placement of things. And yes, sometimes you get a fairly clear path to the exit.
The random maze levels - I stole that code from a previous gamejam game I did - its an algorithm dividing the area up into two rectangles, recursing down until a room is in the wanted size range. Then placing doors (spaces in this case) between all rooms that share a wall.
Very chill! A great city / landscape builder. Some instructions at the start could have helped confusion at first. I dont know if showing upcoming tiles would help you plan things better? Maybe more than two levels of joins? (unless there are and I just didnt see them?). Very enjoyable though, I'll come back to this.
Hey, thanks for the slime characters - I used one of them in the title screen of my game: https://xbattlestation.itch.io/eat-the-sun
I used this tileset again - so diverse! If I could pay you again I would.
My game: https://xbattlestation.itch.io/eat-the-sun
Yep I feel this is the nature of game jams, or at least for me. Its about squeezing as much as I can into a game in a very short time, plus all the other things like title screens, menus, art, etc. Of course I would have liked to put in more levels, more obstacle & enemy varieties, better designed levels etc. Does that cover what you'd consider a complete game?
Yeah I did think about absorbing things to make you bigger / smaller, but with the time constraint that idea dropped off. Thanks for your nice comments. I agree about some sounds being too sharp - I find it hard to balance sounds sometimes, especially with all the different speaker setups people have. That damn alarm noise was the reason why I didn't put some chill music in the game - oh well :D
Thanks for the nice background. I used it in my MonoGameJam5 entry: https://xbattlestation.itch.io/john-jump-up - but I flipped it vertically because it fits my game in that way :)
Thanks for the nice sprites - I used them in my MonoGameJam5 entry: https://xbattlestation.itch.io/john-jump-up
I used this in a gamejam - thanks for the nice tileset :) https://xbattlestation.itch.io/john-jump-up
Hey, thanks for this great sprite. I made him the main character in my game: https://xbattlestation.itch.io/john-jump-up (my entry in MonoGameJam5)
Intriguing. Was fun reading all the dialogs. Not sure what your plans are, but it would be cool if there were hundreds of numbers, and talking to one would give you a clue to try another number, leading you on a trail, maybe a few trails, etc. You should also wire up the numpad to dial numbers (even though it is upside down)