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xbattlestation

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A member registered Apr 04, 2014 · View creator page →

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Ha thats is awesome - thanks!  Thats made my day :)

What am I missing, I get nothing to shoot at?  I waited a few minutes, just flying through space.  Also, inverted Y axis would be nice, I'm a flight sim player, I cant do up for up / down for down :D

Very nice!  I love that you can use the bigger organisms - the ones that arent interested in you yet - to eat all ones following you trying to eat you.  Scary when that situation happens.  Loved the presentation - unique!

Well, I got lost in the UI at first, I stumbled into the forge before I was meant to, and I wasn't quite sure how I got there... But figured it out after a while.  I wasn't the best at finding combinations that would work - perhaps more clues would help?  Interesting concept though!

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Yeah that does happen quite often.  Sorry!  Its something I'll look at fixing as soon as voting is over. I think its a spaceship randomly spawning right where you end up after the previous level.  I did want to put eating other things in the game, but I concentrated on the simplest game loop to get it finished.  Maybe in an update...  Thanks for looking :)

Nice effort!  A bit too complex for me I think.  Not sure why you couldnt use wasd / arrows & space to move around, and mouse wheel to change scale for instance.

Very different to anything I've played before.  Didnt quite get some of the puzzles, but I'm sure they made sense :D

Liked it - didnt notice the effect of the platforms at first, but it all made sense 2nd time round.  A bit more juice like drips coming off you when melting maybe, this could be great!

Nice puzzles - more interesting than a lot of platformers

Thanks!  The randomly placed tiles were a quick hack to get something going, and it kind of just got left in there as I concentrated on other things.  Yeah, I might look at improving the placement of things.  And yes, sometimes you get a fairly clear path to the exit.

The random maze levels - I stole that code from a previous gamejam game I did - its an algorithm dividing the area up into two rectangles, recursing down until a room is in the wanted size range.  Then placing doors (spaces in this case) between all rooms that share a wall.

So nicely done, and very chill!  Fantastic presentation, and there is a lot of scope for new levels.  One weird thing - I got stuck in the tutorial - wedged in the last small membrane near the bacteria - I couldn't go forward or back.  I was too big to pass, but it somehow wouldn't let me go back.

Really simply, but... not too easy!  Has a 'one more go' to it.  Not sure why, but the faces throw me a bit.  Perhaps it happens later than I got, but different arrangement of shapes might be good, like all in a line?  More than 4?  Might need more time.

What can you do when you have objects selected?  I didnt realise I had to double click the house.  What do those people do with chopped trees?  Mysterious...

Very chill!  A great city / landscape builder. Some instructions at the start could have helped confusion at first.  I dont know if showing upcoming tiles would help you plan things better?  Maybe more than two levels of joins?  (unless there are and I just didnt see them?).  Very enjoyable though, I'll come back to this.

Very clever & good fun.  I agree the walking speed is a little fast.  

Nice work, love the background!  I played it through until I was the biggest :)

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Best use of the theme so far!  Love it :)  Two things though - would appreciate inverted Y axis, and also I noticed the mouse isnt captured by the window, even in fullscreen mode.

Hey, thanks for the slime characters - I used one of them in the title screen of my game: https://xbattlestation.itch.io/eat-the-sun

Hey, thanks for the background, I used it in my game: 

https://xbattlestation.itch.io/eat-the-sun

I used this tileset again - so diverse!  If I could pay you again I would. 

My game: https://xbattlestation.itch.io/eat-the-sun

Looks and sounds amazing.  At first I didnt understand how to get past some of the walls - e.g. with a little hole high up.  Clever, I like it.

Ha ha, good fun.  But oh my god I'm bad at this.

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Yep I feel this is the nature of game jams, or at least for me.  Its about squeezing as much as I can into a game in a very short time, plus all the other things like title screens, menus, art, etc.  Of course I would have liked to put in more levels, more obstacle & enemy varieties, better designed levels etc.  Does that cover what you'd consider a complete game?

Thank you, and I would be honoured if you put it in a video! Please share the link when you can! 

Neat!  Like a maths agar.io.  Very pleasant to play.

Ha ha yeah I'm glad you see the humour in it - like you are some horrible space monster, a bit of contrast to the cuteness so far...

Oh yeah, clever!  Really nice!

Yeah I did think about absorbing things to make you bigger / smaller, but with the time constraint that idea dropped off.  Thanks for your nice comments.  I agree about some sounds being too sharp - I find it hard to balance sounds sometimes, especially with all the different speaker setups people have.  That damn alarm noise was the reason why I didn't put some chill music in the game - oh well :D  

Nice - I loved Fishy!  I too thought about it when thinking what scaling game to make.  Would be nice if there were a few more small fish to start with.

Thanks for the nice background.  I used it in my MonoGameJam5 entry: https://xbattlestation.itch.io/john-jump-up - but I flipped it vertically because it fits my game in that way :)

Thanks for the nice sprites - I used them in my MonoGameJam5 entry: https://xbattlestation.itch.io/john-jump-up

I used this in a gamejam - thanks for the nice tileset :) https://xbattlestation.itch.io/john-jump-up

Hey, thanks for this great sprite.  I made him the main character in my game: https://xbattlestation.itch.io/john-jump-up (my entry in MonoGameJam5)

That's great feedback, I should make it more obvious there is a horizontal wrap around...  Thanks for your nice words!

All good, I like these sort of things.  Just wasn't sure if my feeble brain was missing something :)

Ha ha yeah I was trying to max out each single stat at all costs, to see what John it would produce.  I was hoping for a really charismatic John!  Also max knowledge John is the same as max creative John... I'm sure there could be a more intelligent John perhaps!? :D  So many Johns!

Intriguing.  Was fun reading all the dialogs.  Not sure what your plans are, but it would be cool if there were hundreds of numbers, and talking to one would give you a clue to try another number, leading you on a trail, maybe a few trails, etc.  You should also wire up the numpad to dial numbers (even though it is upside down)

Good fun figuring out all the different Johns - I've still got a long way to go.  Why does Personality of 30 result in a John Doe?!

Really nice presentation.  The claw just felt so slow!

Loved the take on the theme.  Would like to see more of a gameplay element though, but this is great for first C# game.  Doing gamejams is great for practice :)