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xbattlestation

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A member registered Apr 04, 2014 · View creator page →

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Thanks for the nice background.  I used it in my MonoGameJam5 entry: https://xbattlestation.itch.io/john-jump-up - but I flipped it vertically because it fits my game in that way :)

Thanks for the nice sprites - I used them in my MonoGameJam5 entry: https://xbattlestation.itch.io/john-jump-up

I used this in a gamejam - thanks for the nice tileset :) https://xbattlestation.itch.io/john-jump-up

Hey, thanks for this great sprite.  I made him the main character in my game: https://xbattlestation.itch.io/john-jump-up (my entry in MonoGameJam5)

That's great feedback, I should make it more obvious there is a horizontal wrap around...  Thanks for your nice words!

All good, I like these sort of things.  Just wasn't sure if my feeble brain was missing something :)

Ha ha yeah I was trying to max out each single stat at all costs, to see what John it would produce.  I was hoping for a really charismatic John!  Also max knowledge John is the same as max creative John... I'm sure there could be a more intelligent John perhaps!? :D  So many Johns!

Intriguing.  Was fun reading all the dialogs.  Not sure what your plans are, but it would be cool if there were hundreds of numbers, and talking to one would give you a clue to try another number, leading you on a trail, maybe a few trails, etc.  You should also wire up the numpad to dial numbers (even though it is upside down)

Good fun figuring out all the different Johns - I've still got a long way to go.  Why does Personality of 30 result in a John Doe?!

Really nice presentation.  The claw just felt so slow!

Loved the take on the theme.  Would like to see more of a gameplay element though, but this is great for first C# game.  Doing gamejams is great for practice :)

Really nicely done!  Loved the humour.  Graphics were really well done, and the sound was fitting and pleasant.  I may have cheesed the level by just being quick/lucky - would like a bit more planning of a route via observation of supervisor patrols.  Looking forward to seeing more episodes.

I'll admit - I'm intrigued.  Is there any interactivity in here though, or am I just watching life happen?

Thanks for the nice comment! The doors are buggy, look for a new version once the jam ends, got a lot of updates! Yes the house has a random layout each time

Impressive stuff, but hard for me to play without inverse Y axis :)

How is the score calculated?  Its not the ones that dont hit the ball... right?  Mind bending fun :D

Thanks :)  I have a fix for the doors already, but will have to wait until judging is over before I can upload

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I know what you mean, but I didn't get the warning with other jam games I've downloaded.  The warning was while unarchiving using 7zip, if it helps.  The message was something like "operation was halted because the archive contains a virus or unwanted software"

Wow that got hectic quick!  Not my kind of game tbh, but congrats on getting a complete game going in time!

Got a virus warning when unzipping this :(

Intriguing.  Click a hornet & then right click to tell it where to go.  Not sure what else to do?

Simple, but nice!  I feel like the dot being lower on the screen would make it easier, could move the dot up as time goes on to be harder?  

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Yeah I ran out of time too.  I had no idea how to control this tbh, I figured out you can click on a hornet & then right click to tell it where to go.  Are you supposed to get the cats?  Instruction page says you can win - some details on might help?

Lol first part reminded me of an old Flash game called Fishy :)  Funny!

Thank you so much, I used this in my game Phasmophilia

Thanks for the tileset - great work.  I used it in my game Phasmophilia

Lol we created games with the same name.  But yours looks fantastic!  Good luck :)

Lol we created games with the same name - good luck :)

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I cant figure out what to do with the elements?  Or the colour picker?

Edit: Ah figured it out - use the mouse in the game area to place the elements :)

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Yes, if you press space when they are above you, and the fly up off screen, they eventually dont come back down :)

Had fun with this one!  Would like more levels perhaps, where things get harder.  GamePad control over the menus would be good too.  Nice entry!

Really interesting game - in fact I'd love a tool like this where I can build from a library of all the possible pieces, so I can quickly visualize a formula before writing it in code.  Very chill, and educational too :)

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I am unable to play this game - it crashes on opening.  It may be because my graphics card cant handle the graphics modes you've chosen?   I'll contact you with more details on discord.

Edit: I was able to fix the .exe to work on my crappy gpu, but now I get a crash on connecting the 2nd client to the host, in a 2 player game. 

This worked fine for me - although I have no friends so I guess the fun is limited.  I think I achieved the first mission though.  Single player mode would have been good for me, but props to you guys for getting multiplayer going in a gamejam entry!

I am unable to play this game - it crashes on opening.  It may be because my graphics card cant handle the graphics modes you've chosen?   I'll contact you with more details on discord.

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I am unable to play this game - it crashes on opening.  It may be because my graphics card cant handle the graphics modes you've chosen?   I'll contact you with more details on discord.

Edit: I managed to fix the game's .exe to work with my crappy GPU.  Nice game! :)  Probably got the most 'just one more go' appeal so far...

Great game!  Good fun to play.  Only thing I dont like is the amount of bounce / momentum loss when you hit the wall / other player, but that might just be because I'm not a good driver :)  Nice presentation.

I enjoyed this game - its probably supposed to be relaxing but I get quite worked up by these sorts of games :D  Also, I am really grossed out by the sound effects - kind of what you were going for I hope?  Anyway - very nicely done!

Hey thanks for the great comment!  Its all 2D - my interpretation of Sega's SuperScaler technology from 90's games like Outrun and Afterburner.  So scaling and rotating sprites to give the illusion of 3D.