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The John Assessment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.857 | 4.857 |
Gameplay | #1 | 4.000 | 4.000 |
Graphics | #2 | 4.429 | 4.429 |
Originality | #3 | 4.143 | 4.143 |
Audio | #9 | 1.286 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The Monogame’s community is a funny bunch. Great humor.
This is super fun, and all the humor is fantastic! As I was playing this with my team, we absolutely wanted the later "there's a rumor going around that you can't do x" to have a "prove them wrong!" option that fails horribly, but it still had us rolling regardless. There's one textbox we hit so far that had an overflow, but because it was a humorously overcomplicated description, whether it was an accident or on purpose is a total tossup, but if you left it like that and said it was on purpose regardless, no one would question it lol
Good fun figuring out all the different Johns - I've still got a long way to go. Why does Personality of 30 result in a John Doe?!
Oh wow, I didn’t think 30 personality was possible, haha. I’m guessing your other stats were almost 0. John Doe is the default if there aren’t any matches. To reveal a bit of how the matching works, each famous John has hidden ideal stats and in order to match you need to be within 5 points of their top 2 stats. If you match with multiple John’s, it’s then ranked by how similar your point spread is to theres and a rarity value for ties.
I don’t think I added a John that’s all personality with no other stats but need to think of one now!
Ha ha yeah I was trying to max out each single stat at all costs, to see what John it would produce. I was hoping for a really charismatic John! Also max knowledge John is the same as max creative John... I'm sure there could be a more intelligent John perhaps!? :D So many Johns!