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HAUNTED CRESCENDO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.757 | 4.000 |
Originality & Innovation | #11 | 3.382 | 3.600 |
Overall | #12 | 3.043 | 3.240 |
Graphics | #14 | 3.319 | 3.533 |
Theme | #25 | 2.693 | 2.867 |
Fun & Game Design | #28 | 2.067 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Uses ironmouse lore, and includes fragments of her soul as the driving story point. We use her voice as the core mechanic of the game.
Did your team create the vast majority of the art since the jam started?
Yes, Everything from design, concept, programming etc... Was created in the Month of the game jam putting in over 1000 Hours amongst the whole team.
Did your team create the vast majority of the music since the jam started?
All sound effects were made using FL studio and Ironmouses Covers
Any Social Media you'd like to shout out?
https://www.twitch.tv/raerana
Anything else you want to mention?
We hope that the game is enjoyable and fun for everyone, we also took photosensitivity into consideration to help allow more players to enjoy the game.
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Comments
My PC got too scared by this game and didn't want to show me more than 1 frame per minute, too not give me a heart attack. However, seeing other's people experiences and the description, and the screenshots, I really want to see Mousey play this! Hope her PC will be less strict...
Thats not good, xD Was it like that from the moment you booted it up? We made sure to try and optimize it the best we could in a few days before it was due.
Yeah, but I think it's more so a problem of my potato pc and not on your end :(
The visuals are great and loved the sound design in this, had me immersed while playing!
Were you able to complete the game and understand the mechanics and what not? Did you find it fun to play at all? We tried to make things as clear as possible.
What I understood was that we're supposed to go looking for the Ironmouse "artifacts" (forgot what the disembodied voice called them), then return them to her at the stage, while avoiding the walking stagelight. Had fun especially when I can slightly hear her voice, so I have to pinpoint the item's exact location. Sadly wasn't able to complete the game cause I'm inherently bad at directions so I easily get lost, and light guy kept catching up to me lol
also
AERIAL SHITTING
My programmer was instant on keeping it floating.... xD
that humanoid pixar lamp is going to terrorize me in my sleep tonight rofl
i am a big fan of the visuals and the gothic theme, nice work!
Thank you for the feedback, glad you liked it and yea that was the goal to make him as creepy as possible lol
Hey hoping your around still, just found out their is a good change they will be playing our games this weekend. Can you let me know if you were able to finish the game? And if not why? So that if we get a chance to fix things before mouse plays we can. Thank you
guess im too late to respond to this :L
no, i was only able to obtain the flowers, wig and orb i think after i stopped playing. i had quite some difficulty locating the items even though i could hear the opera singer clearly. probably a result of me using stereo headphones instead of surround which was recommended i think? anyways i would really appreciate some more visual indication lol.
also i heard that your team won so congrats!!