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Rae/Regaliarose

97
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A member registered Sep 24, 2023 · View creator page →

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Hey hoping your around still, just found out their is a good change they will be playing our games this weekend. Can you let me know if you were able to finish the game? And if not why? So that if we get a chance to fix things before mouse plays we can. Thank you

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So by the sounds of things, mouse will play everyone's games submitted and will then just choose her top favorite for the prize? Will any of our ratings be taken into consideration since a lot of people still haven't rated? Though Honestly, the idea of no matter what all of the games will be getting played is amazing overall. 

Thats not good, xD Was it like that from the moment you booted it up? We made sure to try and optimize it the best we could in a few days before it was due. 

Were you able to complete the game and understand the mechanics and what not? Did you find it fun to play at all? We tried to make things as clear as possible. 

Lol the first game the prices were so much I couldnt keep going. Music was cute and the art was also cute.

Sadly I can not get the game to load on my end. For some reason My machine hate Godot

Music goes so hard lol, would have loved to see other abilities and not sure what the cubes do doesn't appear to have changed my attacks or anything. 

Your said it was made with the fighter game engine, what parts did you work on? How much did the engine provide to you? Also yea that WASD for the controls is pretty funny. Would love to see more attacks or combos, But I do like the numbers flying all over the screen for damage. 

Really cool and interesting game design and visuals. I really struggled with the controls my brain wasnt liking the movement. It reminded me of some old Mobile games I played back when. I think point and click movement may be best for Isometric games likes this.

Tried playing it but, it keeps crashing on my computer. I know Godot usually need an installer so I am not sure if I am missing something. Just goes to a gray screen nothing loads and then it times out.

I couldn't get past the first boss =( Every time I would attack the skulls from left toright it wouldnt switch the direction of the attack. I am sure it just me not being able to get passed Froot, tried playing with a controller too. Like the design, and presentation, Awesome job for adding multiple bosses for a solo dev. 

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3D fighting game... Woah so cool.. Really loved the sounds, hits boxes were on point. Its funny story easy to understand. Combat felt fluid and comfortable. I played using a controller though... First time I think I ever did with a game jam lol. I like the slipper and Peekza also got the frying pan right when bubi was at low health so it was fun to finish him off with it. Music was good, as well. And thank you for getting the sound controls as it makes streaming the game good. Would definitely play a full version of this if it was continued to be worked on outside the jam. If I had to critique anything, it would be to try and find a unique mechanic to add to set it apart of other games similar

Heya, I feel like you may want to look into using Unity, or GDot for a game like this. Unreal may have not been the best choice. However I have seen some good Unreal 3d/2d sprite games. I read your description but i am still not very clear on the direction or what the win condition for the game is. Keep up the work though and keep making games!

Really loved this one, I love the echo mechanic, and would love to use it in a future game myself. Actually thought about using it for this game jam. But didn't want to add another mechanic so close to the end. Anyway had issues getting passed the laser. But other than that everything was super cool. Was surprised to see another 3d Horror game SO HUGE PROPS For that and just two weeks is awesome. 

Hi their, the concept was interesting. Sucks you ran out of time for Music or a boss fight. Would have liked to see how that would have been handled. Game play wise it was different, I havent played anything like this before. It wasnt hard to pick up. Though I would have loved WSAD and Mouse Controls. Anyway keep up the awesome work. 

Woo 3D Game!!! I liked the concept, to bad about the randomization. As a environment artist myself, did you design the house? I struggled with who, as I do not watch all the Vshojo members enough to get the references. Or I am just dumb idk... 

Thank you for the feedback, glad you liked it and yea that was the goal to make him as creepy as possible lol 

My programmer was instant on keeping it floating.... xD

Hey all, looks like all we need right now is a 3d modeler for a full team of 6 let me know if anyone is interested

Hey Roger, Hope your doing well, Sorry for the late reply. The best way to contact me is my Discord at Regaliarose then I can get you into the group discord. If you are still interested?

Hey I know you said your busy the last time you messaged, However we are in need of a programmer for my Team and Ironmouse is doing a game jam from August st today, to September 1st. SO it would be 30 days we a pretty open theme, and I was wanting to do something within ue5 that is a horror like game. And your game came to mind and was wanting to know if you wanted to join the team? You can find me on Discord under Regaliarose if you are interested

Hi all Regalia here, 

I am looking for 3 more members to join this game jam for a total of 6 members. Currently we have 2 with 1 pending. We have 2 Jack of all master of none. 1 Is more focused on the programmer side of things while the other (Me) is focused on the art side of things. SO we need 2 more programmers and 1 more artist as we have 1 dedicated artist potentially already as they may just not have seen my post since typing this message. 

The idea atm... Is to create a horror game (type not decided yet!) Thinking backrooms/Pool style within the Unreal Engine 5. I am very familiar with it and have a ton of paid assets already. We also plan to make it in 3D, if possible 3d w/2d maybe?

Thank you for trying our game and providing your feed back, we greatly appreciate it.

Its funny, at first I didnt know what would happen then understood the second time. Would have been so much more enjoyable with a Ranking / Leaderboard option.

Feels like an original Idea, I would love to see more strategy but the ground work is their for sure. I think its fun and unique  Music, style, art all feels good and the UI and game sounds all work together as well. 

Randomly figured out that I needed to press A and D to make the ship move, but its a game.. Theirs a win and lose screen so congrats on getting it done. 

motion blur is a bit rough, fun, simple game. Sound effects through me off. Other wise cute game. 

good music, fun little game, but was challenging with the obstacles. Also idk if its Godot but a few games in this jam have motion blur and it always makes me sick. 

Moving cloud got me a bunch, seemed to move way faster when I jumped for it. 

Their is a lot here though is their a memory leak, cause it seems like the game started chugging really bad after the 4 or 5th death and then by the time I was able to upgrade a decent amount the game was unplayable for me. Didn't really get to use the gocha mechanic seemed like I was not getting anything. 

The game was challenging took me a minute to know that I had to hold forward to go faster. Once I did I found it very hard to avoid hitting anything. Still though the originality of the art was very good, I love the hand drawn and scanned in aspect of it. 

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Really solid platformer, controls feels quick and snappy. I terrible at platformers though so I didnt get very far.  Lighting amazing 100/100

Wooh a platformer I actually beat, I liked the music box and the directional sound. I also liked its forgiving even though I spent most of the levels with the bike upside down. xD

I tried both xD, Playing 50+ of these games. I am starting to think I am just a bad gamer. 

Motions blur 100% made me sick and dizzy. Its normally the first setting I turn off in all the games I play that use it. I really like the atmosphere and reminded me of Limbo. It would have been really cool with obstacles though I struggled with the unicycle and just kept jumping back to the back. Either way chill and very atmospheric game. Just wish the darn motion wasnt so extreme or implemented 

Simple short little game, my only problem was that it felt like the highlight blended into the background at times so I couldn't catch where it was at times. 

Hi Fellow tower game, seems like you all had the same idea we did but implemented it entirely different which is really nice. Its assume how many towers you guys got done too. Controls like everyone else mentioned were very difficult. I Kept trying over and over and some how seemed to get the towers out but didnt actually know how.

I must be a really bad gamer, I kept wanting to use Space to jump instead of W. I didnt get very far but I wanted to. I kept trying and trying but kept failing. The music is good and the visuals are insane. 

This was a really chill and ambitious game. Their is a lot of quality of life aspects like the refresh, and the return to level map/overworld. Controls are really touchy I love and hate them at the same time. I though each level was interesting though I struggled a lot on the Cinnamon Roll level  

Cute game, I like the controls very easy to use and understand. Hit boxes felt off, as the person on the bike I would be at a different axis then the rest of the road, SO only the bike should have been the hit box so that I could go through a Chris at the top and Chris at the bottom. It feels like the whole Sprite is a Collison so I am basically riding in 2 lanes at all times.