Hey hoping your around still, just found out their is a good change they will be playing our games this weekend. Can you let me know if you were able to finish the game? And if not why? So that if we get a chance to fix things before mouse plays we can. Thank you
Rae/Regaliarose
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So by the sounds of things, mouse will play everyone's games submitted and will then just choose her top favorite for the prize? Will any of our ratings be taken into consideration since a lot of people still haven't rated? Though Honestly, the idea of no matter what all of the games will be getting played is amazing overall.
I couldn't get past the first boss =( Every time I would attack the skulls from left toright it wouldnt switch the direction of the attack. I am sure it just me not being able to get passed Froot, tried playing with a controller too. Like the design, and presentation, Awesome job for adding multiple bosses for a solo dev.
3D fighting game... Woah so cool.. Really loved the sounds, hits boxes were on point. Its funny story easy to understand. Combat felt fluid and comfortable. I played using a controller though... First time I think I ever did with a game jam lol. I like the slipper and Peekza also got the frying pan right when bubi was at low health so it was fun to finish him off with it. Music was good, as well. And thank you for getting the sound controls as it makes streaming the game good. Would definitely play a full version of this if it was continued to be worked on outside the jam. If I had to critique anything, it would be to try and find a unique mechanic to add to set it apart of other games similar
Heya, I feel like you may want to look into using Unity, or GDot for a game like this. Unreal may have not been the best choice. However I have seen some good Unreal 3d/2d sprite games. I read your description but i am still not very clear on the direction or what the win condition for the game is. Keep up the work though and keep making games!
Really loved this one, I love the echo mechanic, and would love to use it in a future game myself. Actually thought about using it for this game jam. But didn't want to add another mechanic so close to the end. Anyway had issues getting passed the laser. But other than that everything was super cool. Was surprised to see another 3d Horror game SO HUGE PROPS For that and just two weeks is awesome.
Hi their, the concept was interesting. Sucks you ran out of time for Music or a boss fight. Would have liked to see how that would have been handled. Game play wise it was different, I havent played anything like this before. It wasnt hard to pick up. Though I would have loved WSAD and Mouse Controls. Anyway keep up the awesome work.
Hey I know you said your busy the last time you messaged, However we are in need of a programmer for my Team and Ironmouse is doing a game jam from August st today, to September 1st. SO it would be 30 days we a pretty open theme, and I was wanting to do something within ue5 that is a horror like game. And your game came to mind and was wanting to know if you wanted to join the team? You can find me on Discord under Regaliarose if you are interested
Hi all Regalia here,
I am looking for 3 more members to join this game jam for a total of 6 members. Currently we have 2 with 1 pending. We have 2 Jack of all master of none. 1 Is more focused on the programmer side of things while the other (Me) is focused on the art side of things. SO we need 2 more programmers and 1 more artist as we have 1 dedicated artist potentially already as they may just not have seen my post since typing this message.
The idea atm... Is to create a horror game (type not decided yet!) Thinking backrooms/Pool style within the Unreal Engine 5. I am very familiar with it and have a ton of paid assets already. We also plan to make it in 3D, if possible 3d w/2d maybe?
Their is a lot here though is their a memory leak, cause it seems like the game started chugging really bad after the 4 or 5th death and then by the time I was able to upgrade a decent amount the game was unplayable for me. Didn't really get to use the gocha mechanic seemed like I was not getting anything.
Motions blur 100% made me sick and dizzy. Its normally the first setting I turn off in all the games I play that use it. I really like the atmosphere and reminded me of Limbo. It would have been really cool with obstacles though I struggled with the unicycle and just kept jumping back to the back. Either way chill and very atmospheric game. Just wish the darn motion wasnt so extreme or implemented
Hi Fellow tower game, seems like you all had the same idea we did but implemented it entirely different which is really nice. Its assume how many towers you guys got done too. Controls like everyone else mentioned were very difficult. I Kept trying over and over and some how seemed to get the towers out but didnt actually know how.
Cute game, I like the controls very easy to use and understand. Hit boxes felt off, as the person on the bike I would be at a different axis then the rest of the road, SO only the bike should have been the hit box so that I could go through a Chris at the top and Chris at the bottom. It feels like the whole Sprite is a Collison so I am basically riding in 2 lanes at all times.