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Ironmouse in Shadows of Doubt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #29 | 2.062 | 2.125 |
Theme | #33 | 2.183 | 2.250 |
Fun & Game Design | #35 | 1.637 | 1.688 |
Graphics | #37 | 1.637 | 1.688 |
Overall | #37 | 1.722 | 1.775 |
Audio | #38 | 1.091 | 1.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has ironmouse in it.
Did your team create the vast majority of the art since the jam started?
Yes
Did your team create the vast majority of the music since the jam started?
No music
Any Social Media you'd like to shout out?
Twitter: @animationreani
Anything else you want to mention?
Nope?
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Comments
I like the idea of a unit based game starring mouse and friends!
I think I beat the game? Or at least I saw the last cutscene but then there was nowhere else to go so I went back. After walking back into the initial cutscene area again I got this error:
Error
scripts/hud.lua:387: attempt to index a nil value
Traceback
[love “callbacks.lua”]:228: in function ‘handler’ scripts/hud.lua:387: in function ‘draw’ main.lua:511: in function ‘draw’ [love “callbacks.lua”]:168: in function <[love “callbacks.lua”]:144> [C]: in function ‘xpcall’
Uh oh, that shouldn't have happened. The last cutscene with Ironworm is the last of the content for sure. Thanks for playing and I'll try to track down the error or give a better ending screen and dump back to the title screen.
Hi their, the concept was interesting. Sucks you ran out of time for Music or a boss fight. Would have liked to see how that would have been handled. Game play wise it was different, I havent played anything like this before. It wasnt hard to pick up. Though I would have loved WSAD and Mouse Controls. Anyway keep up the awesome work.
Thank you. I just really ran out of time. I'll try to keep in mind the controls and music in the future.
It was my first game jam and I am just happy I got something submitted.