You mage Guy's Top 5!
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Interstellar Docking Scene's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Movie Interpretation | #14 | 4.147 | 4.147 |
Overall | #15 | 3.735 | 3.735 |
Gameplay Innovation | #17 | 3.412 | 3.412 |
Audio | #18 | 3.559 | 3.559 |
Fun | #22 | 3.382 | 3.382 |
Visuals | #28 | 3.676 | 3.676 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
IMDb link
http://www.imdb.com/title/tt0816692/
Movie scene description (plus video link if possible!)
https://www.youtube.com/watch?v=c4tPQYNpW9k
Does your game or video link contain movie spoilers?
Please list any pre-made art/music/other assets that you used.
Hans Zimmer Score, arranged by AustinAvocado and stilized by me to 8bit Style
How many members in your team?
Anything you want to say to players before they play?
Oh, boy. I really love this movie. I had to make this mini game...
Comments
One of my favorite games from this jam so far and yet I couldn't manage to finish it ^^
I might return to it later ! I really want to dock !!
The game has the same vibes as the docking scene ! Well done ! :D
Tried and failed this more times than I care to admit. I had to come back a second day to try it again and then when I finally got it, it felt a bit like luck and I didn't really understand what made that attempt different hah. But at the same time I have to commend the creation of something with that kind of pulling power, with a clear goal that actually encourages one to keep going until they finally get it. Nice job
Totally nailed that "one more time" addiction. Had to play it till I docked! This docking game is a winner.
This is an A-MAZING game - well done! :D
I am a BIG fan of Nolan's films, including Interstellar (tho Inception is still prob my favourite).
You have perfectly captured the essence of that scene. Great visuals and audio (helps that ur getting a helping hand by the legendary Hans Zimmer's score!).
The game play is where it shines; VERY addictive and fairly balanced. The key here is that you seem to have the collision detection spot-on, failure to do that could make or break a game like this.
I had a proper "punch the air" moment when I finally nailed the docking (about my 15-20th attempt - but I'm sure most of this was luck!). That's a mark of a great game in my books - you made me get invested, you made me care.
Only negatives I could possible offer are the (inevitable) nausea-inducing movement of the game. But, to be honest, I don't see any way to avoid it really. The frame-rate is butter-smooth, but I can't decide whether that dampens or increases the negative effect.
In short, I love it! :D
:')
I still remember when I saw your sumbision for the low res jam. I was learning C# to develop my own games and saw it on twitter... I was really amazed with your homage :') I used to play Another World when I was a little kid, and your homage really touched my heart. I came to my friends like "look at this!!" So I really really appreciate your words. Plus, your game HERE COMES THE BRIDE is the coolest game on this jam!! (no ofense to others submiters, just a matter of taste :P) I felt soooo tempted to make a Tarantino Scene for this jam... I am glad you did it! :D
I follow you now, so I'll be cheking your work more often <3
Thank you again for your kind words :)
PS: Also, I'm very glad you managed to dock the ship ;P
Damn this game is hard. Determined to beat this at some point but I find myself rushing it after a few failed attempts which really doesn't help :P Music is top notch and really adds to the pressure. One thing I think you could add to it is just some kind of sound effect when you collide with the space station (I know its in space but it just felt a little quiet each time I smashed the ship to pieces). Overall great game, good job!
Very cool game, I really enjoyed that. I too went to the right the first time playing so some form of indication would be nice. Great game even though I'm terrible at it!
I think it's spot on to the movie. My first play through I accidentally went to the right. My feedback would be if a player goes to far off screen to respawn them. A killzone to the right would add a little helping hand. I'll probably stream this later tonight when I get home.
Overall nice work. I like the music too!
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