Play game
NoBS - Grab The Monkey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Movie Interpretation | #85 | 2.767 | 3.500 |
Audio | #92 | 1.739 | 2.200 |
Visuals | #97 | 2.214 | 2.800 |
Gameplay Innovation | #97 | 1.818 | 2.300 |
Overall | #99 | 2.055 | 2.600 |
Fun | #102 | 1.739 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
IMDb link
http://www.imdb.com/title/tt0082971/
Movie scene description (plus video link if possible!)
https://www.youtube.com/watch?v=Pr-8AP0To4k
Does your game or video link contain movie spoilers?
Yes (minor spoilers)
Please list any pre-made art/music/other assets that you used.
music was pulled in royalty-free already complete.
How many members in your team?
2
Anything you want to say to players before they play?
Preee 'A' & 'D' to move side to side, 'Space' to jump, 'R' will reset to the title screen.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Interesting idea! I like the music but found the camera movement to be annoying. I included it in my Movie Game Jam compilation video series, if you’d like to check it out! :)
I was so excited to play the game after seeing the intro and the title screen. It was wow! But the gameplay I felt was not too good. Maybe it was the weird camera angle, but there were also the jumping bugs sometimes.
Anyway, great job in the modeling and visuals. Perfect sound too. The movie interpretation was awesome and above all I loved the menu/title screen.
Well Done!
I had fun the first run through but could not get it to start again.
VI
How do I start the game?
Wow, nice procedural level generation.
I have to admit the procedural part was a little but of a cheat. We constructed 20 or so sections about a screen width long, added them to a pool and cloned one at random to pop into place ahead of the player. We didn't' really know how we were going to achieve all this when we started and so the design circled around a few times and left us with a good implementation on the sections. Lack of optimization due to the original design, where each rectangular chunk of 'dirt' was going to be added at run-time, kinda made the end result quite a bit more 'framey' then we had hoped. If your working on anything procedural I hope this gave you some ideas on how to tackle your own implementation. Thank you for trying our game!
The camera doesn't follow the player for me, so I can't play more than 2 seconds
I apologize Keerigan, I failed to focus on optimizing the camera follow code and I believe this broke the game for many players. Thank you for taking the time to try to play though!
I like this concept but the camera seems to have a hard time keeping up with the action. The bad camera adds a bit of unfair difficulty, but otherwise it's a really neat game. Good job!
I apologize for the poor camera angle. Thank you for playing the game though!