I think that that would make the game much harder in later levels. ( Even harder than they already are ). I can understand having a harder time to remember which color is which, but I think that that can add to the desired difficulty. If I were to make more than 20 levels, and really expand outside of the jam, I would hope to design each level with the idea of introducing new colors as the levels progressed. I would try to hard wire the player's brain into remembering which color was which key, by getting them to use 2 to 4 colors a lot in the earlier levels.
The Keerigan
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I have to ask, does the symbol there give off the impression that you need to touch it? I may have not thought this out. It is supposed to just be the letter 'K', telling you to press 'K' to change your color. This may have been a bad design choice on my part. I'll have to make some adjustments. Thanks for bringing this to my attention.
I think that this is super cool, but can I ask why your assignment is to only help with a jam team, and not participate in a jam in a team yourselves? I don't think I speak for everyone involved in the jams, but I would guess that most of us just kinda go for it when making a game for jams.
I see that you mentioned "remote collaboration", but is that really the only thing you guys are trying to take away from such an experience?
And on a side note, if you guys had a hard time finding people to help, but absolutely HAD to help a team, would it help if I just made a jam team where I was looking for all the work to be done by "helpers"? Lol bit of a joke, but wouldn't mind doing that if you guys really needed to.
Oh? It's just a game built with Unity3D. I've never heard of an issue like that before.
Was there a specific file it didn't like? Was it the .exe file? Have you played other Unity games on that machine before?
Edit: Disregard last question. Thanks for letting me know about this, I will try to figure out the issue.
Nice game, but one thing I noticed is that you can jump onto the safes, but cannot jump off of them. I see you are using Unity, are you using a ground check to a layer to determine if the character can jump or not? Maybe add the items you can climb on to the list of layers so that you can jump off of them as well