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Falling Into Place's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.455 | 4.455 |
Originality | #1 | 4.545 | 4.545 |
Presentation | #1 | 4.727 | 4.727 |
Overall | #1 | 4.545 | 4.545 |
Adherence to theme | #3 | 4.273 | 4.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
IRL Name(s)?
Andrew Gibson
Michael Kovar
Bradley Marshall
Evelyn Jones
Did you use pre-existing art, music, or sound effects for this project?
Yes, but all created by members of our team.
Did I configure this multiple choice question correctly?
yes
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Comments
Dr. Mel says the satisfaction is strong in this game
EDIT: Aight this game is among my personal favorites of what I've played so far in this jam, it deserves more than a throwaway vaguely positive comment lol
In terms of presentation and creativity, this game absolutely knocks it out of the park. Everything feels really original and well thought-out. Honestly, it looks like something you'd see on Steam Greenlight a couple of years ago, not something made for a Game Jam.
Weirdly, though, I think that's my main criticism of this game: it really doesn't a game jam game in terms of scope. That's not me saying the game is bad, that's me saying the potential for this game is well beyond what a game jam is made for, at least in my opinion. For example, I think the connections to the theme of "falling" are somewhat questionable since the words don't quite "fall into place" and the pachinko part seems like a supplementary part of the game, not the main mechanic the game is built around (that would be the sentence completion). In addition, I think certain mechanics just need more time in the oven to work as well as they could. In particular, it feels bad when a player ends up with no words to complete the second sentence due to bad luck, and even some of the finished sentences at the end of the game feel really confusing rather than funny. I'm not sure there's a way to really fix these problems other than just more dev time than a game jam normally allows.
But yeah, all in all this was really cool to see, and I really hope you continue development on it. This absolutely has the potential to become a "full" game and may even work as a physical board game. I'll definitely be following this in the future!
Hey, thanks for the feedback! I'm really glad you enjoyed the game-- the other devs and I had a lot of fun with it. And yeah, as of right now, we're planning to continue development! There's going to have to be some considerable restructuring though, mostly in terms of control scheme, so people can play it in a casual setting without passing around a keyboard. Something like jackbox-style phone control would be ideal, but that's still up in the air.
Balance is a big thing too-- for the game jam version, we originally intended to give the winner of phase 1 (where you can freely type answers) control of some element of the plinko board (like a pinball flipper or something) and a bigger bucket, so that there would be more of an incentive to be as creative as possible. Time constraints and all, we didn't end up having time for that, but we definitely have plans to make the game a bit more balanced in that regard. We've also considered giving the player a list of "free" words that they could use in any sentence, but that's something that we'd have to do some more testing on for sure.
Thanks again for the feedback, it means a lot!
I don't have any friends to play with. BUT would be a fun game if I did. Good work on all the assets in the game. It looks really well made and from some talented people :>
Honestly did not see that coming. Super well polished and a very creative use of mechanics to make the game interesting. Now I just need to find a full squad to play it with XD.