Dr. Mel says the satisfaction is strong in this game
EDIT: Aight this game is among my personal favorites of what I've played so far in this jam, it deserves more than a throwaway vaguely positive comment lol
In terms of presentation and creativity, this game absolutely knocks it out of the park. Everything feels really original and well thought-out. Honestly, it looks like something you'd see on Steam Greenlight a couple of years ago, not something made for a Game Jam.
Weirdly, though, I think that's my main criticism of this game: it really doesn't a game jam game in terms of scope. That's not me saying the game is bad, that's me saying the potential for this game is well beyond what a game jam is made for, at least in my opinion. For example, I think the connections to the theme of "falling" are somewhat questionable since the words don't quite "fall into place" and the pachinko part seems like a supplementary part of the game, not the main mechanic the game is built around (that would be the sentence completion). In addition, I think certain mechanics just need more time in the oven to work as well as they could. In particular, it feels bad when a player ends up with no words to complete the second sentence due to bad luck, and even some of the finished sentences at the end of the game feel really confusing rather than funny. I'm not sure there's a way to really fix these problems other than just more dev time than a game jam normally allows.
But yeah, all in all this was really cool to see, and I really hope you continue development on it. This absolutely has the potential to become a "full" game and may even work as a physical board game. I'll definitely be following this in the future!