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10minRPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 2.558 | 3.000 |
Originality | #6 | 2.985 | 3.500 |
Overall | #6 | 2.985 | 3.500 |
Presentation | #8 | 2.132 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is an RPG where the hero showed up late, so you are out of time. You only have 10 minutes to defeat the dark lord.
Did your game use pre-existing art/music?
Everything was created by our team other than some sounds. The sounds we made include the music and sword/axe swipe. Other sound effects were from a copyright-free 8bit library.
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Comments
Pretty neat game, it has some refreshing personality in both the writing and visuals. The throw mechanic is also a welcome addition. I feel the presentation to the player could be clearer, as I was a bit baffled at the skills screen and am still not sure how relevant the stats actually were to gameplay. Additionally I couldn't get the experience consistently from the baby quests.
Thank you so much for the feedback!!! Honestly, the skills screen is the sloppiest part of the entire game. I wanted to add like text under each one explaining what they did but I was in the last couple hours, so I devoted my time to testing what was already there. Also, I'm heart broken that the baby quest didn't work consistently. It bugged out once in my testing as well, but I could never replicate or figure out what it is. The code runs each frame, so my guess is that it is a frame skipping thing. Again, thanks so much and I'm super glad you liked the throw mechanic. I loved working on it and building all the different parts of the game around it.