This game looks great, sounds great, and I enjoy the mechanics. I almost wish you fell faster, though, but I realize that would require a big redesign of levels. Overall, really felt like that sort of thing that could turn into a full-on sold game.
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This game really highlights that I am bad at games. I like that. But what I really like, is the mechanics *chef's kiss* real interesting stuff you have going on here. It didn't feel great to me controls-wise, but I am sure that could be improved given more time. Overall, very cash money. Keep up the interesting ideas!
Thank you so much for the feedback!!! Honestly, the skills screen is the sloppiest part of the entire game. I wanted to add like text under each one explaining what they did but I was in the last couple hours, so I devoted my time to testing what was already there. Also, I'm heart broken that the baby quest didn't work consistently. It bugged out once in my testing as well, but I could never replicate or figure out what it is. The code runs each frame, so my guess is that it is a frame skipping thing. Again, thanks so much and I'm super glad you liked the throw mechanic. I loved working on it and building all the different parts of the game around it.
I could have been tricked into thinking this was a project carefully crafted over a much longer time span than just a week. Cannot over describe how fantastic this game was quality wise. However, I think perma-destroying the key when falling is a little harsh. Re-spawning it might have been better, though, I could just need to get good. Also, the hit box for the spikes seemed to be slightly bigger than the sprite itself, which was frustrating. Overall, fantastic game that I gave me front page of Newgrounds vibes but with better graphics.
I love the style of this game as it reminded me of Zelda II. Super interesting game concept, though I wish it could have been used more or have a more clear purpose. I felt like I could do fine in the game without it. Also, the beginning was slightly confusing for me as I did a point and click thing where the first level I ended up in was not actually the first level I am pretty sure.