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Cptn_Turtle

45
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6
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4
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A member registered Jul 24, 2020 · View creator page →

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I guess you could say this is hard water haha... cause it's difficult. Level design was great. 

Good scream

Fun game and nice pixel art! A custom cursor would be great.

Fun game, I am winner.

Gotta admit, I wasn't expecting a strand-type experience. Great work to the team, that was a lot of fun!

Short but the puzzles that are there are solid, nice work!

The gravity railgun synergy is cool, and it would be sick if it was expanded further.

Great as always and lots of fun, the two game modes are a great add. More "slingshot" potential would be cool, although I imagine that would be pretty hard to balance with the physics. Maybe a thruster mechanic to briefly increase the linear velocity would do the trick.

Really fun, and lots of nice details that add to the experience. I will probably keep playing this in the future just for fun lol.

I really enjoyed this! It's a nice change of pace from the other games. Puzzle games can be pretty hard to design but you did a good job. 

Nice game! Having the gun cycles reset on death would make things more consistent.

Thanks, unfortunately the inconsistencies with the explosions were rare enough that I didn't nail it down. The explosions just do an instant radius check when detonated which might have not been the best way to do it, but I don't have full faith in Unity collisions/physics either lol. 

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Thanks! There were some bugs with the bomb queue that were hard to iron out. Yeah, this ended up being a pretty hard game which wasn't really the plan, I guess the mechanics just led it in that direction.

Great idea and nice execution. Could maybe use some tutorialization and shorter days, at least for the early levels.

Simple and fun, using the rocket to move quickly is sick. That multi-shot powerup is blursed.

Pretty fun, good platforming design and mechanics.  Some tweaks to the hazards to make them more readable to the player and it would shape up nicely.

Fun and unique, great job! Personally I think it might feel better if there was a single "switch" button since there are only two possible states.  

Stomping to regain dashes is a great mechanic. Personally, I found the checkerboarding to be a bit visually grating.  

Great presentation and game feel.  A mechanic to distract the spiders away from the plane would put it over the top I think. 

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S&T still passing me L's

Cool game, nice job!  I think it would be cool if jumping had some invincibility so that punching the meteors in the air was more consistent.  

Very unique and creative, great job! Would be cool if the numpad enter worked as well.

Bruh there's a parry, that's rad.  The core mechanics are solid, would love to see a more fleshed out version. 

I really like this game!  It has great fundaments, the jump and pickaxe mechanics synergize really well, and it's fun.  My high score is 42971 if anyone has a higher one.  By the way there seems to be a bug where you retain the momentum from your jump even when you hit the bottom of a platform, but it's kinda fun though lol.

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Thank you! The balance of character speed and the size of the levels was always in consideration.  Although there is a fast fall maybe I could have added a "dive bomb" that went even faster but restricted movement.  

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Thanks! And to be fair the spikes have tilemap colliders so the hitboxes are perfect squares, which can be pretty mean to players sometimes lol.  I don't think I'll do it that way in future games.

Thanks so much for your time and feedback.  I was very happy with how the look of the character came out, especially considering I'm not much of an artist.  

AAAAAARRGH I DID IT

Really cool and polished game, I'll probably keep playing this until I beat it.

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Fun ball crush game.  With how useful the super jump is it might feel better if it didn't have a cool down.

Feels great to move and jump and shoot.

Pretty fun, good mechanics.  Difficulty could be tweaked a bit.  This sounds weird but a square aspect ratio might fit the rotating levels well.  

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Only thing I can think of is that controls might feel more comfortable if arrow keys had movement control as well

Loved this from start to finish. Really great from a design perspective.  The way mechanics are naturally presented to the player is inspiring.  

"Oh THAT box"

Anyways that was entertaining.  Having character always makes a game stand out.  Cool stuff!

I did!  When making a game there are so many elements to manage sometimes you just gotta see what comes out in the end.  This jam is gonna help us all get that omni-present game dev magic.

An overall well made game with a lot of things going for it.  I preferred the combat to the platforming as a lot of jumps seemed overly precise, and messed with the flow of the game a bit.  

The difficult platforming is fun but some of the jumps feel "blind" in a way.  Instead of actively adjusting a jump to avoid a spike, I would have to guess on when I should adjust and eat a spike if my guess was a couple milliseconds off.