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A jam submission

For No Eyes OnlyView game page

A party game of spies and lies
Submitted by sck8000 — 8 hours, 18 minutes before the deadline
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For No Eyes Only's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (Audio & Visuals)#722.0213.500
Enjoyment / Gameplay#811.7323.000
Overall#881.8283.167
Creativity / Concept#921.7323.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Multiplayer Type

Local

Only requires one computer

Input Type

Mouse & Keyboard
Controller

Number of players supported

3 players or more

Type of multiplayer game
Versus

How does your game fit the theme?
The player controlling the game is required rely on thier fellow players for guidance through each randomised level - players can either gain points by lying or by being truthful, and the player in the hot-seat must decide who to trust.

Original Art

Yes

Created the vast majority of the art during the jam.

Original Audio

Yes (Music & SFX)

Created the vast majority of the music and sfx during the jam.

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Comments

Submitted(+1)

Really cool idea, it took us a moment to realize what we need to do but overall a fun game

Developer(+1)

Thanks! I planned on having a tutorial / "how to play" section in the game, with some narrated voice lines in the style of a mission briefing, but sadly it wasn't done in time to make it into the game jam build of the game. I did write out a pretty lengthy section on the game's itch.io page explaining the basics though.

There are a few things I'd really like to polish up and include in a future version - we planned on players having their own character faces when playing as the agent in addition to unique patterns / colours for their name plates. I'd also ideally want to have a separate game settings / config screen where you can fine-tune the details more, like having extended round timers or changing the player's health.

There's also online play, which just wasn't something I would have been able to get working in the time we had - the "lone wolf" mode was the best compromise we could manage before the deadline - having only one player needing to physically be in control at a time helped.

I'm glad you enjoyed the game! :)