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For No Eyes Only's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (Audio & Visuals) | #72 | 2.021 | 3.500 |
Enjoyment / Gameplay | #81 | 1.732 | 3.000 |
Overall | #88 | 1.828 | 3.167 |
Creativity / Concept | #92 | 1.732 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Local
Only requires one computer
Input Type
Mouse & Keyboard
Controller
Number of players supported
3 players or more
Type of multiplayer game
Versus
How does your game fit the theme?
The player controlling the game is required rely on thier fellow players for guidance through each randomised level - players can either gain points by lying or by being truthful, and the player in the hot-seat must decide who to trust.
Original Art
Yes
Created the vast majority of the art during the jam.
Original Audio
Yes (Music & SFX)
Created the vast majority of the music and sfx during the jam.
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Comments
Really cool idea, it took us a moment to realize what we need to do but overall a fun game
Thanks! I planned on having a tutorial / "how to play" section in the game, with some narrated voice lines in the style of a mission briefing, but sadly it wasn't done in time to make it into the game jam build of the game. I did write out a pretty lengthy section on the game's itch.io page explaining the basics though.
There are a few things I'd really like to polish up and include in a future version - we planned on players having their own character faces when playing as the agent in addition to unique patterns / colours for their name plates. I'd also ideally want to have a separate game settings / config screen where you can fine-tune the details more, like having extended round timers or changing the player's health.
There's also online play, which just wasn't something I would have been able to get working in the time we had - the "lone wolf" mode was the best compromise we could manage before the deadline - having only one player needing to physically be in control at a time helped.
I'm glad you enjoyed the game! :)