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Thanks! I planned on having a tutorial / "how to play" section in the game, with some narrated voice lines in the style of a mission briefing, but sadly it wasn't done in time to make it into the game jam build of the game. I did write out a pretty lengthy section on the game's itch.io page explaining the basics though.

There are a few things I'd really like to polish up and include in a future version - we planned on players having their own character faces when playing as the agent in addition to unique patterns / colours for their name plates. I'd also ideally want to have a separate game settings / config screen where you can fine-tune the details more, like having extended round timers or changing the player's health.

There's also online play, which just wasn't something I would have been able to get working in the time we had - the "lone wolf" mode was the best compromise we could manage before the deadline - having only one player needing to physically be in control at a time helped.

I'm glad you enjoyed the game! :)