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ArtilleryCraft's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (Audio & Visuals) | #61 | 2.245 | 2.750 |
Enjoyment / Gameplay | #64 | 2.041 | 2.500 |
Overall | #70 | 2.109 | 2.583 |
Creativity / Concept | #73 | 2.041 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Online
Input Type
Mouse & Keyboard
Number of players supported
2 players or more
Type of multiplayer game
Co-op/versus
Message from the creator(s):
Sandbox Survival with multiple guns you can craft and blocks to build to protect yourself from the monsters and your friends.
How does your game fit the theme?
Build trust with the other players to fight the dangers of the night, or kill each other in its wake.
Original Art
Yes
Created the vast majority of the art during the jam.
Original Audio
Yes (Music & SFX)
Created the vast majority of the music and sfx during the jam.
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Comments
This is a wildly ambitious jam game. You set out to make multiplayer minecraft with guns in 9 days, and you got a surprising amount done. It was fun to run around in the world for a bit with my friend. The zombies were very frightening because it was not easy to run away and you could lose all of your resources! I would have liked a more narrow scope with little more polish and clear direction, but you accomplished so much during the jam, so that's maybe asking for icing on a cake that took literally all of the 9 days to make.
Great work on this!
Thank you for the review! Indeed it was a very ambitious project and I also had to cut a lot of corners (somethings were developed like hours before the submission deadline), but like you said maybe with polish I'd be able to make something great out of this! :D
Good start to a project that could be built on. I liked the mechanics of harvesting and placing blocks. The build executable was in a small windowed size, but that's just a simple fix for the final build. Nice work :)
Yeah I plan on building on this one a ton! There's a full screen option at the title screen only that I'll probably fix later. But thank you for the review!