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SpaceGames3

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A member registered Dec 25, 2020 · View creator page →

Creator of

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Yeo, I'm down to talk about game dev. I think I'll be a 2D artist for now.

my discord is: inferno9102

Hey I'm looking for a programmer currently! Let me know if you're still looking for a team! (its just me right now)


discord: inferno9102

Fun puzzle game u got here :)

The best part is definitely getting all the reactions to go off simultaneously, but I had some difficulty getting them to go where I wanted to due to the ball physics, but it was fun to play around with regardless.

This reminds me of old flash games that I'd spend a lot of time in, Good work!

Fun little platformer! 

Responsive controls, nice pixel art world, speedrunner friendly :)
I liked how you used the sword as health system there, that was creative.

Thanks for playing!

Its Alright, its a game jam game so glitches are sorta expected! Solid work regardless!

Yeah its fine regardless, I doubt anyone else got stuck on that. I really liked the animations. The art style alone made the game very memorable in this jam. I will probably come back and complete it today!

Anytime! I liked the character itself so you did really well with the controls. The boss design was very scary as well haha.

Ohh I see, so that's the exchange mechanic. Alright that's awesome! Thanks for explaining.

Lol I gotcha, it was a fun game regardless. Good Work!

Lil' slime!!!
Thanks for playing!

Ah I see,  variety as in more moves? There's about 10 moves per character.
Thanks for playing!

Ah alright, I'll do that. Thanks for the reply!

The game with its animations and style is so cool! Id tell you to please turn this into a proper fighting game now!! I tried to chain the attacks into a combo but the player has a lot of recoil for his moves. Otherwise its a solid game so no need though.

I like when you're trying to escape from the sun.

Cool game with some bloody awesome mechanics, probably was a bit on the easier side for my but that's so people like me can beat the game as well. :D

This was a very fun to look at game so great job with the visuals, I couldn't figure out anything within the time limit but that probably was a me problem. Maybe a tutorial level would work before the main ones?

The game is a cool space shooter, I think you should add a health bar to the enemy ship though because I had no idea how I won that game, I didn't think the enemy would even die. Maybe add a little damage indicator too to let the player know that you hit the enemy ship.

The game was pretty cool I liked the different abilities you get when you defeat a boss, I would love for you guys to include a menu for the abilities to see whenever they're available as both of them have a cooldown.

Cool little game idea, I glitched out by falling out the world but I liked the little skeleton guy :)

This was a really fun game, I liked the audio, controls, and especially the player character and its animations, (he swaps his hands when holding the sword!!)

I couldn't figure out boss 2 but it was a fun play otherwise!

The game was cool, the bosses were cool. But I wished we could've been able to do some of the bosses moves when we swapped characters :(

I liked the teleporting mechanic but I really didn't know what I was doing here, is there a way to defeat the security robot?

Aw, I tried to lead the spider to the fire but nothing happened D:

jk, the game is responsive and the controls of the character is very fluid. The boss itself and its movements are very nice and well animated too. Only issue is the combat, there's no real hit markers when you hit the spider other than the health bar going down but paying attention to that while also dodging it can be very difficult. Sometimes the attack range feels like it should hit but also doesn't drop the health bar as well. Solid game otherwise.

Fun challenge with responsive controls but the amount of damage on some projectiles are just way more scary than they look, like the waterfall attack does little damage but the little balls of water do like a quarter of my health. Good Challenge but it definitely is a challenge at that, the graphics and response time is nice too.

Responsive game and controls, fun little bullet hell to shoot around with. I didn't really understand the mechanics though? I started with a ton of ammo and health the first boss and then it just got so low I had to replenish constantly, does the health and ammo save between the boss fights?

This is a cool concept not really explored, swapping bodies with your enemies and trying to hit the right body parts. I would say maybe have more indicators on when limbs are gone or like just having the UI be slightly more intuitive (maybe have you select the body part first as a screen, then the opponents part second, then whatever actions you want to do) Also more options with each body part would go along way with this game as well, good work!

This game was really funny, I got softlocked when I died at the alien level but it was thoroughly enjoyable swapping your different cards. My favorite one was definitely the robot one I think you should incorporate that kind of mechanic more into the fights instead of solely the RPS stuff. (or different flavors of it, like giving bosses certain card patterns)

Really liked the style of switching into the bosses you fight with a very engaging story, good work!

Really liked the style of switching into the bosses you fight with a very engaging story, good work!

This game looks really nice and polished. Gotta try the multiplayer at some point.

The art on this game is really nice. Maybe add some more frames to the animation?

I was not expecting to play as the boss after that dialogue piece. I often trapped myself with the blocks I give myself and was able to glitch it by keeping the hero standing still but other than that, solid game with good story. Good work!

This was a neat idea! I liked how I had to think a bit for the first boss with the exchange mechanic, could be a cool puzzle game with some more development time. Good work!

I really like the boss design of this game they all seem unique and do different things and looks to be at random. Only thing is its hard to tell what your cooldowns are in this game. I can see the arrow going transparent when I use the scarf but I don't know when it comes back so im often trying to hit the enemy and die trying to attack.

This was some of the best ambience and hit sounds I've seen in a game, with the visuals and animaiton. I got stuck in the walls a lot but trying out the different combinations for meter is such  a cool idea!

This game was really fun, you did really well with the presentation of the game and all of the menus and such.

Only thing I'd say is maybe have slighter faster attacks and more intuitive combo system, My moves were often too slow to combo off of but idk if this was intentional or not.

What part of the combat is very bad?
Thanks for the review!

Thanks for the review!!

Slow Moe!!! 🍔
Thanks for the review!