Yeo, I'm down to talk about game dev. I think I'll be a 2D artist for now.
my discord is: inferno9102
Fun puzzle game u got here :)
The best part is definitely getting all the reactions to go off simultaneously, but I had some difficulty getting them to go where I wanted to due to the ball physics, but it was fun to play around with regardless.
This reminds me of old flash games that I'd spend a lot of time in, Good work!
Aw, I tried to lead the spider to the fire but nothing happened D:
jk, the game is responsive and the controls of the character is very fluid. The boss itself and its movements are very nice and well animated too. Only issue is the combat, there's no real hit markers when you hit the spider other than the health bar going down but paying attention to that while also dodging it can be very difficult. Sometimes the attack range feels like it should hit but also doesn't drop the health bar as well. Solid game otherwise.
Fun challenge with responsive controls but the amount of damage on some projectiles are just way more scary than they look, like the waterfall attack does little damage but the little balls of water do like a quarter of my health. Good Challenge but it definitely is a challenge at that, the graphics and response time is nice too.
This is a cool concept not really explored, swapping bodies with your enemies and trying to hit the right body parts. I would say maybe have more indicators on when limbs are gone or like just having the UI be slightly more intuitive (maybe have you select the body part first as a screen, then the opponents part second, then whatever actions you want to do) Also more options with each body part would go along way with this game as well, good work!
This game was really funny, I got softlocked when I died at the alien level but it was thoroughly enjoyable swapping your different cards. My favorite one was definitely the robot one I think you should incorporate that kind of mechanic more into the fights instead of solely the RPS stuff. (or different flavors of it, like giving bosses certain card patterns)
I really like the boss design of this game they all seem unique and do different things and looks to be at random. Only thing is its hard to tell what your cooldowns are in this game. I can see the arrow going transparent when I use the scarf but I don't know when it comes back so im often trying to hit the enemy and die trying to attack.