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A jam submission

MailroomView game page

Work in a small mailroom for a short time.
Submitted by goe — 2 hours, 23 minutes before the deadline
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Mailroom's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#243.5564.143
Technical Implementation#252.8203.286
Graphics/Animation#292.9433.429
Fun/Design#322.5753.000
Overall#372.6243.057
Music/Sound#461.2261.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation and theme?
For mundane tasks I chose sorting mail and turned it into something very inspired by papers please. In terms of decay, as the days go on, the system for getting mail breaks down. In addition to this, the formality of the employer's letters breaks down. The offices the player gets the mail from stop working. Everything cadeys until nothing can be done.

Team Size

Solo (1)

Engine

Unity

Which diversifiers did you use, if any?
None

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Comments

Submitted(+1)

Wow, really unique game! Definitely had horror potential. The Papers Please style gameplay was fun too, although whenever I got a mistake, I wasn't really sure why. Would've been nice if there was a way to highlight what you did wrong. Was there anything to do after the "..." part? I tried it for a good few days wondering if there was more, anticipating some kind of creepy twist, but I don't know if there was anything there. 

Developer(+1)

The "..." part is the end of the game. Thank you for your input! I had plans for error reporting but I sort of forgot about it towards the end.

Thanks for playing!

Submitted

cool but in the red office i did not know how to pick up the letters lol

Submitted(+1)

Have to admit 'Day ???' made me laugh, good job (≧▽≦)

I realy liked this, accidentally became a horror game when it asked if anybody was at Red the previous day, it made me paranoid Teal would have a creepy horror thing happening lol

Real good job, especially for a solo team! Real good way to make this into a horror is to have only one noise in Teal room of like... someone dropping something and it still being empty lol as I was waiting for something like that and inching around the corner to hopefully see no spooky folk lol ⊙△⊙

Developer(+1)

Thanks for playing!

I guess I did not realize the creepy potential as I usually had something on in the background while I was working on this. Having said that, creepy is definitely something I'd want to lean into if I ever continued this project in the future.

Submitted

Accidental horror is best horror (⊃д⊂)
I kept imagining a hand quickly moving out of the way after putting those little letters on the desk when I'd look down again , kept me on my toes lol (≧▽≦ノノ゙☆

Submitted(+1)

This was very much in the mundane spirit, yet neatly presented.
I assume the non-existent audio was mostly because time ran out, but it made the game strangely creepy.

Tbh it took me quite some time understand the sorting system. So confusing actually that I was on the bring of giving up.
Some visualization would have been a great help.

Also the missing crosshair made picking up the mail from the offices quite annoying.
I first thought I had to press a button because clicking didn't work. Again took me quite some time to recognize that I had to be this precise to pick it up.

Developer

Thank you for playing!

You are right, the sound was something I gave up as time was short towards the end.

If I could make a change I would definitely make the mail easier to pickup and make it more clear to the player what they have to do.