Good reminder that I should be looking up twin star exorcists' soundtrack, since I loved it so much.
Great game idea btw.
Criteria | Rank | Score* | Raw Score |
Innovation | #32 | 2.898 | 3.500 |
Visuals | #43 | 2.346 | 2.833 |
Music | #46 | 2.346 | 2.833 |
Overall | #48 | 2.346 | 2.833 |
Fun | #54 | 1.863 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please mention below any pre-made music or art assets you used.
Used some unity assets and premade music.
Good reminder that I should be looking up twin star exorcists' soundtrack, since I loved it so much.
Great game idea btw.
A clever concept! Mixing Osu/EBA with shmups (two of my favorite genres), it's pretty cool.
Two main issues though: the first is when the player gets out of sync, it's hard to recover and getting back into action. The second is that there's so many stuff going on everywhere that the game suffers from intense lag. :p It became un playable at a certain point on my machine, which is sad because I'm sure I could enjoy this kind of fast action.
Even so, the game is ambitious, and has a perfect synchronization of ennemies and lasers and everything else. It's at least an incredible show!
This game rocks! ( >u<)\m/
But I didn't like that much because getting a miss when moving makes the ship be always out of place and recovering from that is harder than keeping the rhythm itself.
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