Cute graphics! I included it in my Music Game Jam compilation video series, if you’d like to take a look :)
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Pianist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #28 | 2.769 | 2.769 |
Music | #32 | 2.846 | 2.846 |
Fun | #51 | 2.000 | 2.000 |
Overall | #52 | 2.269 | 2.269 |
Innovation | #56 | 1.808 | 1.808 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please mention below any pre-made music or art assets you used.
Royalty free music taken from bendound.com, the tracks are,
Love
Novemeber
Retrosoul
sadday
Comments
Really nice art and presentation! The game would mostly need mors feedback when notes are hit. The feeling of rhythm isn't there without it. Still, making a rhythm game during a game jam is pretty ambitious! Congrats.
So pretty, though I wish I had more feedback when playing notes rather than just them vanishing when I get it right.
I'd suggest adding a visual effect on the letters when you play a note, and then something when you get the note right.
Also I didn't quite feel like I was playing the music just yet (felt like synch issues but that also might be because I'm bad at rhythm games ;)), but that's me nitpicking, this something very hard to do in such a short time frame!
The music and graphics go well together, you did a good job, hope you had fun making it! :)
Man I was really struggling to figure out how to start the game. I couldn't really read the buttons, I'm not sure if that was an issue with the game or the sizing you used for the itch.io embed, but the right side of the screen was cut off a bit. The different resolutions of the graphics was a bit weird. The scenery is all low res, then the player is a bit higher, the notes are high res(ish). Why the different fonts for 'Q' and 'W'? At times I thought the notes were falling in timing with the music, but as soon as you get in sync you realize it's just a coincidence. I agree a little feedback would help. Sometimes I wasn't sure if I was catching them or not. I like the idea, just needed more development.
Nice job! Awesome art and nice how the title screen cutscenes to the gameplay :D
Despite the technical points people previously mentioned, I really love the art! I don't know why, it just works as it is. It tells a story, it's dynamic. It's simple but it's efficient! And having your menu and game area somewhat "inside" the environment was a really nice touch.
Obviously a rhythm game is very complex to make. I would raise the same concerns with the notes getting out of sync and the gameplay being a bit too simple, but it takes a lot of time (and playtest data) to get those just right. You did good considering!
Keep on making games! See you at the next jam!
P.S. thanks for the WebGL build!
The visuals are awesome. The input seems to in rhythm with the song, but in metronome form rather than when the notes occur. It'd be a meticulous process to assign input to the notes, but it'd also make it feel like you're actually playing the notes. Like codyloyd said too, the player needs some kinda of 'you did/didnt do it' to be displayed more clearly than the notes disappearing, an out of sync audio file would work well for mess ups too.
Graphics were kinda meh to me especially in the text but thanks for that anyways. Also It was a meticulous process but that is not the reason I chose the metronome method, I chose it because I realised I had about a day to hand craft 4 tracks each about 5 mins long which would far exceed the time given for the jam and though I still have the start of each sequence I will never complete them. As for feedback the thought did cross my mind but I have never joined such a short jam before and wasn't able to make it.
desperately needs some player feedback.. it's really hard to tell if you're doing well with the patterns or not... also the patterns don't _seem_ to really match up to the music.... and you can get a decent score just by mashing the q/w keys really fast.
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