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hankworx

426
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1
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A member registered Jul 23, 2017 · View creator page →

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Nice premise. Charming art and audio. I must say after getting some work done in the game I did not think there was way too many trees haha I got totally stoked when my baby beaver arrived though. I didn't realize at first you could hold the mouse and was just clicking everywhere for a little while, so maybe that could be better explained in the beaver manual. It seemed to feel a little slower as it went along, and the resources seemed to be slow to accumulate but it was still a lot of fun. Would recommend a little balance tweaking, and some more sfx (mostly water related) would go a long way as well. Great entry! Beavers!

Honestly, the enemies being tethered to the player's Y axis made me kind of nauseous playing so I couldn't play for too long, but this is a neat concept. I like the idea of the second submarine and protecting it. Part of me wanted it to be controllable, like use WASD for one and arrow keys for another.

Chill lil game, I didn't get many bigguns though lol Visuals and sound are enjoyable and I found the whole experience rather calming. One small complaint is the splash/ripple above where the line is feels wrong, like it should be more where the line changes color instead of above the end of the line. Nice entry overall though, enjoyable game!

Also why isn't anyone telling us what fish they caught ? >:|

Here's the fish I caught!

-Bream : 2.66 kg

-Perch : 1.81 kg

-Perch : 0.83 kg

-Ruffe : 0.39 kg

-Ruffe : 0.30 kg

-Perch : 0.23 kg

-Roach : 0.12 kg

-Ruffe : 0.12 kg

Total = 6.47 kg

Funny experience :) I feel offended at your Barbie Girl comment from our game having maybe only 7 references to it. At first I was upset because the narrative felt more like an informative, but then you gave me lasers. Thanks for the lasers. Unfortunately it seems I encountered some kinda bug on try 2 of hard mode and I got a game over with 30% health left :\

Oh and a little hot tip, your fullscreen is malfunctioning because your Unity project and itch.io both have full screen buttons. You could fix this by through your itch.io page by unmarking the fullscreen button extending your Height by 50-100 px under viewport dimensions

Fun little slide! Using the background to show how far you were was a nice touch. I like the sprites and the feet sliding around cracked me up. I think it'd be really cool with some stereo sound effects at the turns. Whooooosh. Somehow I did way better when I tried to launch myself off the side the whole time.  Neat experience but I was a bit disappointed I couldn't slide out or fail horrendously, but I guess slides are designed that way. I could see this being a lot of fun in a collection of 'extreme' sports mini-games. Nice work!

Very fun and funny little entry. This house sucks! haha I had fun frantically running back and forth but couldn't last much longer than two minutes. Feels fun and responsive to play. One thing I kept doing was pressing E instead of space when I got somewhere so I kept dropping my tool. It didn't seem like the shower or tub ever overflowed but maybe I just didn't last long enough. Fun entry!

Really challenging but interesting design. Pretty strong when it decides to be, felt pretty hard but also I just couldn't do too well. Very abrasive but effective horror design and managed to scare me pretty good.

Seems like the daily progression and UI is a little broken, I wound up on Day 3 a couple of times and went back to it after Day 4, and I didn't really understand the benefit of upgrading my gear. I really enjoyed the typing mechanic to catch the fish, it felt very engaging and pretty challenging with the random assortment of letters. This is a nice base for a deeper concept, I'd like to see how the game could change introducing bigger fish and different mechanics. Nice entry!

Incredibly fun little concept, I got to 88! I like how cute the game is, but the dead fish pile up on the beach ^_^ Got very hectic and the gradual increase in difficulty was just perfect. The overall premise of the shark saving all the fishies is great too. Great entry!

Fun premise, great name. It's enjoyable but suffers from some balancing flaws and the lack of AI variety makes it hard to really feel threatened. The pacing suffers as the levels increase, maybe because the upgrades come in so slowly. Some more emphasis on the sound design would go a long way too. I'm only so critical because I do enjoy the premise a lot though, nice work!

Very chill, enjoyable sim. Lovely animations and movement on screen that all work perfectly together. It was a joy watching the numbers go up and all my fish frens exploring the tank meeting their new neighbors. Audio design worked flawlessly with the vibes and I found myself playing this for quite awhile, nice work!

Great mechanics, felt very responsive and fun to play, although feels unforgivably challenging by level 3 ^_^ I wasn't able to get any further but this is a very well executed concept!

Coming back now after Terry watched over me playing some more jam games. Great ending :D

This looks and feels pretty good, but is there an attack button I'm missing?

Very calming experience, although a little toooo calming at times, and the wait time/clicks required for later plants feels a little punishing :) Considering the premise, running the game in the background when minimized would help it feel like your plants grow on their own. The sound design is very well done and the music well suited to the experience. I really like all the plant artwork and it felt fun filling up my tank. Even a simple feature like flipping the sprites when putting them in your tank could go a long way. This has the bones of a neat little simulator with a lot of possibilities. Really nice work!

Great little game with enjoyable mechanics and gradual difficulty increase. I liked the warning feature and hazards came from all angles. It occasionally felt a little punishing trying to slip in one open tile between to hazards, like it was too hard to get in the exact correct position. Great entry overall!

Adorable art, super fun little clicker, I don't think I can leave this running because I wouldn't get much else done. I could see this blowing up potentially just from how simple and precious it is :D As some others said, sfx would go a long way, but it'd also be nice to be able to turn them on/off. Also silly request, I would like to name my Dino very much. Maybe something like Terry, or Burt.

Funny and fun lil game, good surfer rock! I was convinced it wasn't getting harder until I got to 100 haha This is a lot of fun but I found myself wanting a little more out of the mechanics, maybe some cool movement tricks :D Nice work!

Surprisingly fun mechanics to play with! Nice level design as well. I enjoyed the animations and little cutscenes, and it was fun boosting and dashing around. Moving felt a little awkward, but I had fun the whole time. The game crashed after surviving the 30 seconds against the swordfish. Not sure if I was supposed to be fighting him? The mechanics were a little unclear at first until I looked on the game page, maybe consider teaching the player about the boost before the shark attack :D

Very cool swimming and harpoon mechanics. I had fun for awhile but found the lighting to be pretty abrasive through the flickering, especially when I found the big baddy fish and it turned red. Having to tap up to swim isn't explained well and took me a bit to figure out, and I felt the player wasn't guided very well, but the controls are well designed and there is a lot of fun to be had here. I had 25 or so fish following me at one point and got them all in one throw and that felt great haha. I must say that sound at the beginning is just awful though :[

Great visuals and implementation in Bitsy. The audio is quite well suited to the experience. I really liked the color grading and the scene transitions. It felt like the narrative had something to say but it didn't find a way to resonate with me. It was well paced and structured, and the descent to the depths coincided well with the narrative delivery, but it kind of seemed to be less impactful as the experience continued. Overall, great work though!

Wow, great intro and great tutorial sequence. You do a good job of explaining how the game works and it feels very rewarding laying out a good attack. The UI feels very fluid and the little animations are plenty of visual stimulation to keep you engaged. I really like the chance elements mixed with the other mechanics, getting the shape boosters feels great, especially with more elaborate animations.

I really enjoyed the narrative presentation and did not expect it to get that heavy. Struggled for a long time on round 4 but it felt great finally beating 'my game'. Great ending though, it felt well worth it to see this through to the end.

I think I found a bit of a bug on round 4 where by hitting 'exit game' right before failing, I reset my health but the match continued. It managed to fix itself when clicking exit game again though.

Phenomenal work all together, this has some serious vibes and is thoroughly enjoyable to experience, even with the dark subject matter. Building the deck felt great, getting cards from the store felt so rewarding, and repeating battles somehow felt more fun each time.

My only real suggestion is some kind of possible function to draw more than 2 cards at once, it can feel a little painful towards the end of matches. Outside of that, wow! Such polish, elegance, and love put into this. Awesome work!

Well constructed! Moving felt precise, graphics and lighting felt very well polished. Simple yet enjoyable design and mechanics. I feel like the music loop was a little too short even for a short game. Great usage of the theme overall. Nice work, it'd be great with more levels!

Nice lil game, as some others have said, music and sfx would be a welcome addition. I'd like to see some more advanced level design, to turn the mechanics into more of a puzzle, but the movement feels pretty good and underwater-y, and by the end of level 3, I was ready for more levels to play.

Very interesting dungeon crawler with a lot of possibility. The music is so well suited to it. I got to depth 63 and ended up dying, but it would have been nice to see some more variation the deeper you go in the dungeon. I really enjoyed the battle sequences even though I tried to avoid them, and the enemy designs and art were really cool.

It seemed like some of the numbers could maybe use some tweaking, battles felt a little too long, like maybe half the enemy HP would keep the pacing up. Overall, I really enjoyed the presentation, systems, and atmosphere, but would welcome a touch more variety to the text and events. Nice work!

Really great all around. Sprites, background, bgm, and the whole vibe is off the charts. I couldn't manage to win a game after a dozen or so but still had a blast. Reminded me of playing old flash games like slime volleyball. Great work!

Wow this is great. I had to play until retirement but I regret not getting the disco ball. Great work on the mechanics and the water visuals. So much fun to flip around and gradually get better at pitching the right way. I don't even have any criticism. Fantastic!

Could be a little more hardcore honestly, but it is fairly hardcore. As said before, an end goal or change in difficulty would have been welcome as the game progresses, for some change or possible punishments.

Fun! I managed to get 55, I don't think that was a lot, but frenzy mode was a lot of fun. It made me yearn for it when it wasn't happening. And plus there's a kitty, nice entry.

A legitimately good time even with the simple premise. I wrecked all the kids like 4 times just cause I was having fun. It felt like a maniacal child's power fantasy so I was all about it. Nice work.

This was such a nice lil wholesome journey even with the evil heron in pursuit the whole game. I enjoyed the story and I narrated it out loud to myself in a story-book english accent, would recommend. Hard not to dance along and the third level made it all feel pretty magical. Bravo.

Interesting concept but using the mouse feels a little off when moving around with the keys, like the controls might be more suited to keyboard only. I couldn't successfully defend very much but the idea is pretty creative.

Very well executed concept with a lot of potential. The combined controls were a lot of fun, and provide a lot of opportunity for experimentation. And there was something real pleasant about them unifying to just be a wet sponge :D

Very interesting concept, fairly well executed but felt a little tedious to play and felt like you always almost had enough water, but not quite. It felt like the scale of the levels was a little large for some of the things but there are some neat puzzles and mechanics at work here.

Great pixel art and fun concept. I like all the characters amongst the different animals. The windsurfing took some figuring out but felt pretty fun once I did. I had some fun with the game at first but as some others said the rocks made me frustrated. I found myself wanting the cat to do cool tricks instead of dodging rocks. Great entry altogether, I mean, there's a kitty.

Very cool atmosphere and presentation. A little hard to navigate without already knowing where to go but it was fun to uncover the clues and find the mementos, definitely picking up some silent hill inspiration and the whole game is quite moody. Some of the deaths felt fairly punishing and I experienced a few little bugs and crashes, but I really enjoyed my time with it. If the sound design were a little more polished, I think it'd help a lot. For example the sfx disappearing before they have a chance to fade out feels quite jarring. Overall this is one of my favorite entries yet and it's quite ambitious too. Great work.

Very oppressive atmosphere and the minimalist use of color works well. Audio design is a little rough (loop isn't seamless, some of the enemy sfx sound out of balance volume-wise, but it still does a great job of feeling like you're in some unfathomable depths. As a big horror fan though, this has some serious vibes. Nice work!

Very cool shrimp shooter. Lots of charm and personality, love the opening cinematic. Great job with the pixel-art, feels like it could use a little more enemy variety and a checkpoint system would be welcome, but other than that, this is a very stylish entry, nice work!

Cute lil simple game :D Would be nice with a bit more demanding puzzles but the pixel-art is marvelous! Nice work.

This is exactly what it says it is. Fun vibes. Could use more carbs.