Hello fam.
My game for this jam is currently unnamed, so for now it will just be "Grapple". Grapple is a 3D platformer with a grappling hook where you explore levels and go really fast. There isn't much beyond that so far but I will probably put more effort into the premise later on.
The plan:
I am using Unity 3D for pretty much everything, Blender for pretty much everything else, and whatever I feel like at the time for audio when the time comes (most likely just SXFR and liberal use of the randomise button).
I'm gonna attempt to follow the 4:44 rule in this jam, which basically says that in a 48 hour jam you should spend 4 hours making the game, and 44 hours polishing it. Obviously there's more than 48 hours in this 2 week jam so that's 28 hours to make it, and a fabulous 308 hours to polish. #mirrorsheen