intro
hey, all, my name is e, this is my second time participating in mfgj! last time around i made a small demo in adventure game studio. i'm a comic artist, i have a webcomic you can read here & i have some comics and another twine game on my itch.io as well!
this time around i'm making a game with my roommate, mar julia. we've actually been pitching the idea for this game around since last summer, but we havent had an opportunity to do much with it yet. we want to work with elements of visual novel games & point and click adventures (hence why i was fooling with ags before).
game stuff
so like i said - elements of p&c, visual novels. i'm in charge of writing/coding, mar is in charge of visdev & art assets.
we're working with magical realism, anxiety disorder, the liminal space in not-so-close friendships, the impact of choice.
this time around, i'm gonna stick with twine instead of trying to learn a new engine - i want to see how much i can push the limits of what twine can do in terms of visuals & gameplay. for the jam, the goal is to have the entire structure of the game more or less 'sketched out' (written/mapped out) as well as a playable demo, but we'll see!
mar's gonna be posting in here as well, like last time i'm just gonna run my devlog supes casually and just keep a record of daily goals & what was achieved.
cheers~