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[Devlog] Belerophon Project

A topic by Arachnibot created Jul 10, 2016 Views: 510 Replies: 7
Viewing posts 1 to 7
(4 edits)

Introduction:
Hey, I'm Arachnibot. Me and my partner gbindahouse (Greg Baxter) are working on a shmup based off of the Greek myth of Bellerophon flying Pegasus to Mount Olympus. It's all being done in GameMaker: Studio, and we're hoping to have bullet hell elements at certain points. The game will be at least one stage, maybe more if we end up having time.

Let me know if the images below are broken. I may not have inserted them properly


Day 1 Progress (7/9/16):
We've added a few enemies, and ported over some code from an earlier project of mine.
There are three types of enemies in this screenshot:
kopis
The Kopis will come onscreen, rotate towards the player, and charge them with immense speed.
Phalanx
The Phalanx is surrounded by a variety of orbiting shields. it isn't particularly dangerous without them though, and the shields self destruct without something to protect
Turret
The Turret is, well, a turret. It aims at the player and fires a small stream of bullets at them every so often.

Submitted

Loving that pixel and Greek mythology is awesome. I don't play shooters much, because I suck at it. Good luck!

(1 edit) (+1)

Day 2 Progress(7/10/16):

Before we start, I just wanted to note that the "ghost ships" that are being shown in the gifs are just compression artifacts. There's no specters in this game!
Today we've added a few new things, but only one is really worth a gif: The Xiphos saber.

If the fire button is tapped while an enemy or enemy bullet is near, the Xiphos saber will activate, and sweep in a 180 degree arc in front of the player, destroying all incoming bullets and enemies instantly. This is a powerful tool for most players, but it requires precise timing to use.
The other things we've added include:

  • A new player sprite was created by the team's new artist. My pal, Luneria.
  • The player can no longer escape the borders of the play area.
  • Speaking of which, we added borders to the play area. These mainly serve as decoration and user interface.

That about wraps up today's progress.

Host

whoa the pixel art in this so far is really well done and just detailed enough for the size. nice work on the saber!

Day 3 Progress(7/11/16):

Hey, sorry we're late with this! I don't really have any pretty gifs to compensate, but I'll just give you guys a small list of what we did on day 3.
⦁ Added scrolling camera.
⦁ Fixed a bug with the scrolling camera (this took us fair while to solve).
⦁ Added the pterippi, our basic "popcorn" enemy.

Day 4 Progress(7/12/16):

Today we've done a ton of changes, some subtle, some less subtle.

first off, we've added a menu system! It's pretty rudimentary right now, but it'll get jazzed up later. We've upgraded the phalanx behavior as well, they now drift around screen, as well as lead the pot shots they take on the player.

We've also upgraded the behavior on the pterippi. It now drifts around and shoots randomly. Luneria also gave it a snazzy new sprite!
The last change isn't quite ready to show, but our next major enemy is a work in progress.

Host

these sprites + explosions are awesome! the scrolling background also adds a lot. if you don't mind an art crit--the brightness of the stars competes a bit with your player + enemy ships. maybe it's possible to turn the value down a bit? either way it looks great!

Yeah, turning the value down is totally a possibility. Thanks for the advice!