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[DevLog] Place Cards, Everyone! (A cooking-themed card game)

A topic by jaxcap created Jul 22, 2017 Views: 409 Replies: 6
Viewing posts 1 to 5

Intro

I'm making a cooking-themed card game called "Place Cards, Everyone!" The basic idea of the game is to amass and play cards representing different ingredients in order to create dishes that you then serve to customers for points. There's a lot more information at this really messy google doc: [link]  

I'm using Unity 2D with C#. This is my first time using Unity 2D (instead of 3D), and also my first time using Unity since 2013. I think a lot of things are slightly different now, but not as different as I expected.

My schedule of what I'm going to do each day is probably too long and boring to post here, but my plan is to do all of the basic functionality with placeholder assets, and then if I have time at the end I'll make actual art assets and add any cool features that I have time left to do. My friend Chikakoo (who isn't on this site) is making the music and sound effects for my game.

Okay, now on to what I actually did today.

Day 1

In my game, I want you to be able to place cards in areas based on their type. For example, ingredient cards can be placed in the cutting board area, and uncooked entrees can be placed in the oven area. I'm calling the areas "zones". Each zone has a different layout and amount of cards that can be placed in them. Here's an image of what zones I'd like to have and how they're arranged (number of cards in each is tentative right now):


My goal for today was to create Zone objects that can automatically generate Card Slot objects (locations where you can place your cards within a zone) as laying them out correctly, and then also make Card objects that can be placed and taken out of Card Zones when clicked on. Each Zone keeps track of the Card Slots that are in them, and each Card Slot can keep track of what Card is in it. The Cards also keep track of what Card Slot they're in - not sure I'll need that information later, but I included it for now.

I managed to finish these tasks. Here are some screenshots! Ignore the terrible "art" :D

Yellow and blue are the zones, the white rectangles are Card Slots, and it's obvious which objects are the cards.
You can place cards in the card slots by clicking on the card, and then the card slot. The cards also turn a different color when selected (not shown).

Submitted

This is such an interesting idea! Looking forward to this one!

Aw, thanks. I'm checking out your thread right now :)

Day 2

Today, my goal was to create a class that represents a deck of cards called Deck , as well as functions in the Deck class to deal and shuffle Cards. 

The Deck object works with the Zone objects I made yesterday- you can assign a Zone to a Deck object, and the clicking on the Deck will cause it to deal cards into the slots in the Zone until they are all filled.  When you shuffle the Deck, all of the cards that were already dealt are brought back into the Deck and the order of the contained Cards gets randomized.

Cards dealing into a zone

Randomized cards

I had some more time so I also did a small unrelated thing and implemented a few types (Ingredient, Dish) onto the card objects I made yesterday and added functionality to the Card Slots so that they can now "choose" to only accept Cards of a certain type. This should be useful when I add a few more Card Types and actually make the different types of Cards do different things.


Submitted

Wow I am reading your design document and I am LOVING the game design for this!!! It looks so well thought out and fun! Also, a cooking card game is such an original idea! The world needs more cooking games!

Day 3

Today I expanded on the last little thing I did yesterday and gave Zones the option to generate Card Slots of specific types. So now, I can give them an ordered list of types and they get created with everything set up correctly:


The main thing I wanted to do today was to get the Ingredient and Dish classes set up to the point where you can create a Dish given the correct Ingredient cards. I set up completely the type system for all of the cards so that their types (Ingredient, Dish, as well as specific ingredient types like fruit, vegetables, etc) are automatically assigned based on what Unity components are attached to them. Using that, I also added a feature where if you place a Dish in a special kind of zone, the Dish card will start looking for the ingredients it needs in the rest of the zone. To test this, I set up a Pie dish with the recipe "grain + fruit".  In the picture below you can place both Apple and Cherry in the fruit section, and the Flour in the grain section. Hot Dogs can't be placed in either, because it's not a fruit or grain, and also because hot dogs in a pie would be gross.


Once the correct ingredients are set in the zone with the dish, clicking on the dish will mark the dish as "created". At that point the dish turns into a weird magenta color to show that it's been created (a temporary thing- later I'll have the dish move over to the Cooking Zone once that actually exists in the game) and the ingredients cards used will disappear:

 

Another related thing I would also like do is make  the correct Card Slots appear in the zone automatically based on what the Dish's recipe is, but I'm not sure if I'll do that during this game jam since it's also possible for me to just set them up manually. If there's time near the end of the two weeks I'll probably spend some time to do that.

Submitted

It looks like you are already getting so close to a playable prototype on day three!!!! Nice! I also dig the hot magenta color you've got going on for your dishes. Very tasteful placeholder art.