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[devlog] A Planet of Certain Mass

A topic by Samantha Day created Jul 23, 2017 Views: 436 Replies: 12
Viewing posts 1 to 8
Submitted (1 edit) (+1)

Premise

A Twine game. In the future, humanity has colonized the solar system. You're a doctor on a space station, say, 20-40 crew, including you, built to do upkeep and maintenance on a segment of a Matryoshka brain--a supercomputer the size of the solar system itself. (There are some very interesting papers about Dyson spheres/Matryoshka brains.) 

You signed on for a three-year tour of duty out in the black, and you're two months from the end of it. Freedom is in sight. Just 60 more days of keeping the engineers from stealing the pain meds, treating plasma burns, and regrowing limbs after the latest raider attack.

You wake up one morning to find that you're the only one on board. 

The captain, your nurse,  the botanist, the guards who keep the station from being plundered, the engineers, the technicians who do the real work, everyone is gone. The station recognizes you as captain, now. All you have is yourself, your command override, a space station that you surely can't keep running by yourself, and--is the Matryoshka talking to you? It can't be. 

DAYS 1-2

Oh god, is this even feasible in two weeks? I mean, it's basically a short story with some bells, whistles, and two endings. I can pull that off. 

Yesterday I wrote out a big long flow chart of all the stuff I  might  include, including a lot of else-if-ing, because the original idea, while I was brainstorming, was to allow the reader/player to choose to be either one of the station's engineers or the station doctor. And then, once I'd barfed everything onto the paper, I started hacking away. Less narrative branching, the player locked into being the station doctor, etc. 

Also, I decided I was going to use the SugarCube format, rather than Harlowe, just because there are more resources out there for it. So I found a stylesheet I liked, and a macro that will do what I want. 

Today: 

ME: Haha, I'm totes going to make a new flowchart, a much neater one this time

ALSO ME: 


So this is what the game looks like. I've hashed out the three points where you get credit toward the good end/bad end, and tomorrow I will get down to the actual writing. (I have about a paragraph and a half in twine already, but that's it.) 

This has a System Shock feel to it haha. I dig it! Don't feel bad about having to scope down, you can always add extra stuff back in later :) 

Good luck with the writing, I've honestly found that to be the most fun part so far

Submitted

I just looked this game up and yeah, I see the resemblance! (Also I creeped your project and god, I feel you on the "everything on the Wiki/the forums is outdated and FUNCTIONALLY USELESS TO ME" issue.) 

Submitted(+1)

DAY 3

1200 words.

Condensation on the ceiling. Atmo controls must be on the fritz, you think, athough you know anything about station engineering. At least it didn't rain on you in your sleep. This time.

I switched to Old Twine, because all the useful resources I found were for Sugarcane, not SugarCube, and any time I spend on trying to figure out what the hell is going wrong with the javascript is time I could spend writing the thing!!!  (I don't know anything about Javascript.) I'm also having trouble with nesting if/else if statements , but that's easy to circumvent, so I'm not bothering with getting the code cute and nice.  I'm almost through the first part of the story. Now... there is much more to do.

resource links, for my reference:

cycling link macro /css

Twine CSS stylesheets

Host

holy shit i'm so into this concept??? i really can't wait to play this game. alsoooo yes............... unfortunately the newer twine doesn't seem to have as much support for some of the Cool Macros you can get in sugarcane. also ngl the first paragraph made me think of this one article i read a while ago on gamasutra, not sure if you would be interested. also also, not to be weird but i definitely remember reading your fic before and i love it.

Submitted (1 edit)

Hahahaha, oh god. I hope it's stuff I've written in the last two years /o\ 

That's a super dope article! That's the exact kind of AI shit I'm into: AIs and/or ships using humans as their avatars/organizing intelligences/talking subsystems, and what that  means

ETA: OH MAN and when I saw this comment I went and checked out your stuff and your art is so beautiful?! I don't know how to praise art except to say "it feels harmonious and makes my eyes happy." (Also I am very bad at this little mobile game.)

Host

hoooooooooooooooooooo boy didnt wanna be that guy but homestuck was probably over 2 years wasn't it?? haha

yeah this article always really stuck with me!! i've wanted to look at the source material it was discussing because it was such a vivid image for me.  i was really sucked into it.

omg... thank you haha. i actually didn't do that much art for the mobile game if you're referring to that but if you're talking about the woodsman thanks i appreciate it!!

Submitted

Just the other day I was tweeting, man, is everything I write in the second person going to be Hamsteak-inflected for the rest of my life? Are these the wages of my sin? I just looked and that sure was four years ago............ time flies.  Which is to say: thanks!!! The immediate instinct is to self-deprecate but I did write some stuff I was very proud of at the time. hi-5. Praise all around. And yeah, I was talking about the Woodsman! It's very beautiful. The eye effect, where the background follows the player's movements? Dope. 

I was once recced 80 Days as something similar to Sunless Sea, which is my nice relaxing comfort time game, and I've always thought it looked cool but this is the push I need to check it out. 

Submitted (1 edit) (+1)

DAY 4: Oh, god, I got next to nothing done, except, like, snapping everything to the grid so it looks pretty. 

DAY 5: 2,457 words.

You have one more option. You didn't want to do this. You put both hands on your desk, wait for it to scan your palms and verify that you're the station's Medical officer, and you call up the [[Crew Vitals Access Manifest|manifest destiny]] HUD.  The CVAM shows a three-dimensional display of the Al-Biruni. All of the 42 crew members and their locations should be marked, along with their heart rate, pulse ox, body temperature, and blood pressure, as well as the status of their connection to the Cortex, the better to catch people slacking off.

(You're not supposed to have access to this. It sure isn't in the Matryoshka Maintenance Medical Officer's Manual. (The MMMOM.) Back when you and Maryam were still speaking, she helped you fix the connection between the auto-surgery software and your cortical implant, and the two of you uncovered the CVAM deep in the registry files.)

I spent the morning before I went to work writing, went to work, and came home and got to typing it up.  Then my computer BSOD'd (it does that. it's awful.) and I lost all my progress, so I had to re -type everything. I guess it helped, though; there was a lot of stuff in there I didn't need to code in. Also, I have discovered that I cannot fucking spell the word "maintenance" for the life of me.

Tomorrow: write more. Make the doctor more of a doctor. 

That's a lot of words! it seems like this is coming along nicely. I don't know where you do your typing (if it's in the browser or a word processor), but I have my docs saved into a dropbox so everytime I save the file it autosyncs to the dropbox cloud. it doesn't have to be dropbox but some sort of cloud saving might be useful for you if the computer crashes a lot. this is assuming you have an internet connection & a computer that can handle syncing all the time (the syncing part does tend to slow down my old laptop unfortunately :( but for a simple word doc it shouldn't be too bad)

Submitted

I've tried writing in Notepad++, but now I work in the program itself; this game has minimal coding but I still manage to botch it sometimes, and the colors it automatically turns the code help me know when I've wanged it up. And I have the file backed up to my dropbox, but OG Twine doesn't autosave the way Twine 2 does, and I foolishly didn't save even once as I was working last night  ╮(´Д` ╮)  

Submitted

DAY 6

3163 words, but, like, it feels like 40,000, let me die here, bye


You are so small! Your mind moves so quickly! You are a decimal place. It has to hold you close to speak, if it doesn't want to kill you with its words. It communicates this in its joy. It has always wanted to speak!

Today time around I focused on just getting the words down from paper to Twine, and not so much on the coding--there's not a ton to begin with, really. I took a few minutes and got the CSS right so that the page would switch from white-text-on-black-background to black-on-white when I told the passage to, and all I have left to do with that is to make the links in those passages, uh, actually show up. But that's tomorrow.

Tomorrow's goals:

- oh no, it's the halfway mark

- agonize over whether I'm frontloading all the weird shit in the first third of the story.

- agonize more

- get through this particular storyline

- maybe......... ask on the discord for someone to draw me a header image? no, I cannot do that. 

- make the CSS actually work. 

- agonize

Submitted

DAYS 7-???

4158 words

Plerex is one of the dozen or so drugs you have to keep locked away under a voiceprint, a retinal scan, and your command authorization. In fact, it's the sole thing you've used your auth for, until today. You only had two hypoderms in the the kit because you'd been called to the airlocks two days in a row, and there was a third EVA walk scheduled for today. 

I have literally no idea what day we're on. 10? On Friday, I hammered out my one little issue with the CSS. I knew the weekend was going to be miserable--I had to work--so I gave myself permission to say fuck it, I'm not doing this game thing, I'm going to come home, take a shower, and pass out. And today I'm back on the horse.