Concept:
Horizontal shmup, based on the novella by H.P Lovecraft.
You play as a version of R. Carter, in his quest to find the sunset city of Kadath.
You will have to fight Zoogs, Goos and moon-beasts in order to reach the destination of the gods.
Engine:
HTML5 w/ some framework: I want the game to be playable in a browser. And this is the quickest way to do so nowdays,
also, this is a good opportunity for me to test drive different frameworks.
Graphics:
160x120 resolution;
8x8 tiles;
16x16 sprites;
C64 based palette.
(The entire output will be scaled up to the browser window size, but this will allow me to draw stuff quicker).
Tool: jpixel: I'm really liking the ability to preview animations inside the drawing program and also to be able to export spritesheet and tilesets.
Sounds and Music:
TBD. I plan on using at least one 8bit chip for music.
I would like to venture into FM, but only if time allows, otherwise, i'll most likely stick to the PSG (SN76489) chip for everything.
Scope:
- At least 2 levels with 2:00~ minutes of gameplay each.
- Min. number of enemies: 3.
- 1 boss.
- 2 songs.
- 3 SFX (shooting, and 2 explosions).
Bonus (only if the scope is met):
- upgrade-able shots. / power-up system
- more enemies.
- more bosses.
- more levels.
- decent scoring system
- more stuff.
Levels:
Stage 1: Enchanted Woods
Cavern with logs and trees.
Enemies: Zoogs, plants and something else.
Stage 2: The town of Ultar
City-like.
Enemies: plants, turrets? and something else.
Boss: Atal, the patriarch.