Story goes as such. You're a nameless child who suffers from 'Night terrors'. A few hours into your sleep, your worst nightmares take shape, and you must drive them out of your mind(as an iron-clad knight).
It's a turn-based game where enemies spawn in a random cell in a chessboard-like arena. Each enemy contributes some amount every turn to FEAR. When your FEAR gets too high, it's game over. The longer you survive and the more enemies you kill, the higher your score. The knight can move to any square and attack once (will probably require tweaking) before more enemies spawn. He/she has a sword(for striking 3 adjacent blocks at once) and a crossbow(infinite range, horizontal or vertical line projectile) as weapons. Enemies can not directly harm the knight(might change).
Essentially, you have to dispose off maximum enemies in each turn, with either a sword slash or crossbow shot(sword slash can be free?). Enemy spawn points could be shown 1 or 2 turns before actual spawn(to promote some planning, maybe?).
So, I'm a complete beginner. Never made a game before, but always thought about it. I'm a university student taking a Computer Science course, so I can code alright. I've tried learning a little bit of Unity, made a few basic models in Blender and know enough GIMP to make basic(but rather shoddy) pixel art. But these never quite came together. This is the farthest I've ever gotten to making a game.
25/7/2017
I've decided to go with the Open Source Godot Game Engine. Since my objective is to learn as much as I can about game development, I won't be disappointed if I can't finish this in time. That said, I am taking this seriously. I've started going through a tutorial series. (For those of you who'd like to know: http://www.gamefromscratch.com/page/Godot-Game-Engine-tutorial-series.aspx)
26/7/2017
I've gone through enough tutorials to get an idea of what I can create. Today is when I finalised the gameplay concept. But I need a little break from programming. Time to make some art. A knight with a cape sounds good in theory, but I wonder what I'll come up with. Then there's the enemies.