Hello Everyone!
My name is Jimmy! I'm a 21-year old working boy. I don't have much background making games. My only completed project was the result of the Winter 2018 "My First Game Jam!" I really loved the experience and wanted to get back to it after struggling to find motivation to make stuff outside of a structured environment. I'm really looking forward to making games in parallel with the folks who join this game jam. It was really fun last time around seeing everyone make stuff!!
You are Dating Amy - Concept.
My basic pitch and idea for "You are Dating Amy" is a piece of interactive fiction. It borrows elements from dating sims and repetitious play. At its core it's an exploration of obsessive behaviors in dating relationships through the mechanic of repeated play. In the game you play a person who is going on a date with Amy. Little do you know that she will dump you during this date. You, as the player, have the option to replay the game under the impression that you are able to make choices to prevent the breakup. As you repeatedly play, more options open up showing how desperate the player character is becoming. These options will intentionally be absurd and outrageous given the context of the setting: that is a normal date. (One example might be that you are able to propose to her in the 3rd or 4th play through as a means of saving the relationship.) You as the player know how things are going to end, but the player character does not. The intent is to show how unhealthy it can become to be unwilling to let things go within relationships and how dangerous it can be to be obsessed over someone. The premise of the game, in many ways, represents lots of things that I have come to learn personally over time.
The game will probably follow a similar format as the game I made for the earlier jam. I will be using twine again and there will be minimal graphics.
Key Inspirations: Save The Date by Paper Dino, The Stanley Parable, Firewatch.
Big Goooaaalllss
1) Write a substantial amount of text.
- For this premise to work there needs to be a lot of writing involved. I want the player to be able to play through the game several times over with new options opening up each time.
- Last game jam I underestimated how much writing would be needed to create a substantial game. This time around my aim is to make more game.
2) Develop better structured work.
- I think last time I did a game jam I sorta worked whenever I could in a willy-nilly fashion. It was fun, free, but not very structured. This time around I want to do a better job of managing my time.
- As such I'll be setting daily goals for myself as well as committing to daily check ins. Though they are not always going to be long and extensive.